Lords Mobile made $130 million in 2016 to spur IGG revenue up 59% for the year

Profits also up 74% year-on-year

Lords Mobile made $130 million in 2016 to spur IGG revenue up 59% for the year

Hong Kong-based developer I Got Games (HKG:0799) has released its financials for its FY16 for the full year ending December 31 2016.

It posted revenues of $321.9 million for the year, an increase of 59% year-on-year. Profits also jumped up by 74% year-on-year to $72.1 million.

On top of this, IGG reported that 98% of its revenues are now generated from its mobile games. It now boasts 17 million monthly active users across over 200 countries with a relatively even revenue split between Asia, the USA and Europe.

Good Lord

The cause of its revenue growth is largely down to the success of its title Lords Mobile. The game generated about 39% of all IGG's revenues in 2016, making $128.7 million.

The developer also saw a continued strong performance of its game Castle Clash. The title generates around $12.9 million a month, accounting for 42% of the studio's overall revenue for 2016.

Moving on, IGG will focus on pushing Lords Mobile even harder around the globe to continue its success into 2017. It has already started on this strategy, beginning with a huge influencer campaign through January 2017.


Ric is the Editor of, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.