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Weak mobile and browser game performance led to a poor 2019 financial year for Square Enix

Solid releases couldn't sway the tide against slower-than-expected mobile and MMO performance

Weak mobile and browser game performance led to a poor 2019 financial year for Square Enix

Square Enix struggled in FY2019 despite numerous strong launches.

Though it was firing on all cylinders with games like Shadow of the Tomb Raider, Octopath Traveller and the 13-years-later sequel Kingdom Hearts 3, the publisher’s latest financial report revealed a sharp drop in profitability.

Operating profit in the firm’s digital entertainment sector fell 33 per cent year-over-year to $266 million (¥29.06 billion), even as net sales rose 7 per cent to $1.87 billion (¥204.59 billion).

Overall profit for Square Enix dropped 28.5 per cent to $169 million (¥18.46 billion).

Mobile and browser games came in below expectations over the last 12 months, while the MMORPG space slowed down as Final Fantasy XIV fans wait for this year’s Shadowbringers expansion. Mecha spin-off Left Alive, meanwhile, had a “very disappointing” launch in March.

This story first appeared on PCGamesInsider.Biz


Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer and game developer. Besides PCGamesInsider and Pocketgamer.biz, she's written across the games media landscape and was named in the 2018 GamesIndustry.biz 100 Rising Star list.