Data & Research

Top 100 mobile games accounted for 54% of global revenues in 2020

Percentage is even higher in the US

Top 100 mobile games accounted for 54% of global revenues in 2020

New research from Sensor Tower demonstrates how the mobile game market is growing.

Looking at the top 1000 top grossing mobile games globally, the top 100 titles accounted for 54 per cent of all revenues; $43 billion.

This is broadly the same proportion as in previous years: their share was higher in 2017 and lower in 2019 but only by a couple of percentage points.

What's perhaps more interesting is that the growth of these top 100 titles is faster than the other cohorts.

Their revenue grew 29 per cent in 2020.

In comparison the top 101 to 200 top grossing titles grew by 18 per cent and the top 201 to 300 titles by 19 per cent.

What happens next?

In comparison, in the more mature US mobile gaming market, the top 100 games accounted for a mssive 64 per cent of all spending; $14 billion.

This suggests that as the global mobile game market matures, the top games will take an increasingly large share of revenue.

After all, it's long been assumed that mobile gaming is a winner-takes-all-market.

You can read the full report at the Sensor Tower blog.


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.