The unveiling made via a typically enthusiastic tweet from the studio comes weeks after Supercell announced a partnership with GungHo Entertainment, the developer behind the monumentally successful Puzzle & Dragons.
Two by two
The agreement will see the two parties cross-promote their games in order to build their respective audiences.
It was a move that raised eyebrows at the time, given GungHo's focus on the Japanese market a country where Supercell previously had no notable base.
The launch of a Japanese version of Clash of Clans, however, changes the picture entirely.
Indeed, the likely boost Clash of Clans will receive thanks to its association with Puzzle & Dragons cannot be underestimated. The latter game currently has a userbase of 15 million across the country, rising by 1 million roughly every three weeks.Yay!!! Clash of Clans is now available in JAPANESE!!!! Favorite this to say Hello to your fellow Clashers in Japan :) pic.twitter.com/CQKHLUA8JS
Clash of Clans (@TheClashOfClans) June 18, 2013
Back in April, it was revealed the success of Clash of Clans and fellow Supercell release Hay Day was generating daily revenue of around $2.4 million for the Finnish outfit.