Staff Profile
Articles by PocketGamer.biz Staff
All articles written by PocketGamer.biz Staff
Interview
Jun 12th, 2020
Interview: How Outfit7 started a virtual pet revolution with its new game
"What's been wonderful is that the final product is actually very similar to our first concepts"
Interview
Jun 12th, 2020
How to get a job at Trials developer Ubisoft RedLynx
Part of our careers week at Pocket Gamer Connects Digital #2
Interview
Jun 8th, 2020
The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd
"We are really proud that all our games have extra long session lengths for hyper-casual"
Interview
Jun 5th, 2020
The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo
Profile
Jun 5th, 2020
Rovio director of growth Kieran O'Leary to share tips on finding "new best-performing creatives"
"Why wouldn't you like to work in one the most creative industries?"
Profile
Jun 4th, 2020
UNRD CEO Shib Hussain on being "energised" by the games industry's creativity
"It's such a dynamic industry, and there are so much more exciting things to come"
Profile
Jun 3rd, 2020
AppLovin's Cyril Caël to discuss how monetisation can make games more fun
"On the user’s end, mobile games consumption is more than ever a part of everyday life."
Profile
Jun 3rd, 2020
Geewa CEO Milos Endrle on the growing market in the Czech Republic
"Game studios are now becoming a part of the big game developers' brands portfolio"
Interview
Jun 3rd, 2020
The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with
"Voodoo was willing to support us in pretty much every possible way"
Interview: How Outfit7 started a virtual pet revolution with its new game
"What's been wonderful is that the final product is actually very similar to our first concepts"
How to get a job at Trials developer Ubisoft RedLynx
Part of our careers week at Pocket Gamer Connects Digital #2
The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd
"We are really proud that all our games have extra long session lengths for hyper-casual"
The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo
Rovio director of growth Kieran O'Leary to share tips on finding "new best-performing creatives"
"Why wouldn't you like to work in one the most creative industries?"
UNRD CEO Shib Hussain on being "energised" by the games industry's creativity
"It's such a dynamic industry, and there are so much more exciting things to come"
AppLovin's Cyril Caël to discuss how monetisation can make games more fun
"On the user’s end, mobile games consumption is more than ever a part of everyday life."
Geewa CEO Milos Endrle on the growing market in the Czech Republic
"Game studios are now becoming a part of the big game developers' brands portfolio"
The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with
"Voodoo was willing to support us in pretty much every possible way"
Top Stories
News
May 29th, 2024
Dungeon & Fighter Mobile picks up $66 million on China's App Store in first week
Events
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Indie Craft K-Game Festival 2024 | Europe | May 31st |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Dev Play Conference 2024 | Europe | Jun 3rd |
Tribeca Games Festival 2024 | North America | Jun 5th |