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How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development

The Pokemon Company continues mobile push with new 3D brawler Pokéland
10,000 participants joining in on a first come, first served basis
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The Big Indie interviews: Smash Head Studio talk standing out in the world of 2D roguelite action games
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Garena's Free Fire records 80 million daily active users
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Garena’s battle royale game Free Fire surpasses $1 billion of lifetime revenue
I found a great Indian Rummy game recently called BBKingrummy. Register and play to win exciting…
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
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TikTok restored in Pakistan following ban
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