Interview

South Korean developer Ekkorr on Endless Frontier making $60m and the importance of sharing ideas

CEO Myeong Yong Shin offers up the details on the studio's work

South Korean developer Ekkorr on Endless Frontier making $60m and the importance of sharing ideas

As part of our South Korea Special, dedicated to the country's games industry, we're profiling a select few companies from the sector.

Today we have 50-person development company Ekkorr. Founded seven years ago, the studio started out in casual games development and landed its first hit in what it terms 'casual-RPG', Endless Frontier.

Despite being a relatively small team compared to many of its local counterparts, the team's flagship title is a top 50 grosser in South Korea's highly competitive market.

To find out more about Ekkorr's beginning's and where it's heading to next, we spoke to its CEO Myeong Yong Shin.

PocketGamer.biz: Could you explain a bit about your company and what it does? And how many people do you employ?

Myeong Yong Shin: When the company was established in November 2011, we started our business based on casual games.

With Endless Frontier, which has been downloaded over 20 million times and with a total revenue of $60 million, we have proven ourselves to players worldwide.

And we are strengthening our position as a professional casual-RPG development and services company.

What have been the biggest developments for the company in 2018 so far?

Since the foundation, the company had only a single project team for Endless Frontier, until 2017.

But in 2018 we have recruited many talented people who are full of personality to organise two additional project teams.

And the teams are developing new content that will provide a different user experience, but continuing in the spirit of Endless Frontier.

What challenges do you face as a South Korean games studio?

We have to, and we want to, make attractive games that provide users with fun for the long-term, and support a game-life balance.

We would like to take the lead in making a clean game culture by creating a virtuous circle structure in which the company and the users co-exist, rather than a structure in which only one side gains profit.

What are the company's goals for the next year?

Metal Slug Frontier, our new game. is scheduled to be released in Q4 2018.

Our goal is to provide a stable, global and one-build service to be downloaded over 50 million times worldwide.

By achieving this goal, we want all the users around the world to know that Ekkorr is a company that makes good mobile RPG games.

Could you tell us something unique about your company that people not may know?

We have a flexible organisational culture that allows for the free exchange of opinions.

The dev team members have the high understanding of how to operate the game and are deeply interested in game management, marketing and service planning.

So we share ideas in a free atmosphere, regardless of time and place.

Join Steel Media and Jagex Partners to explore the Korean market first hand at G-STAR, the biggest games conference in the region. We're running the finale of the Big Indie Awards, two Big Indie Pitches and a PG Party in association with Persona.ly, Jagex and G-Star, whilst Jagex is launching its Jagex Partner program, looking to connect with developers and publishers in the 'living games' space.

Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.