Featured Interviews

Ambitious Chinese publisher YOOZOO on its relentless vision for global success
Latest Interviews

The art of adaptation. Game localisation gets taken to the next level at Babil Games

Yuki Furukawa discusses the development and success of Dragon Quest Builders' mobile port
We spoke to Furukawa regarding the game's journey from PlayStation to mobile

We sit down with Minidragon to discuss its record-breaking Big Indie Pitch success

Dunali Games sit down with us to discuss innovation and survival in indie game development
We talk to Dunali Games' Dipender Kaushik about The Big Indie Pitch

Japanese manga publisher Shueisha is taking different inspiration for its mobile games: the indie scene

Indus brings Indian culture and elevates mobile gamers to "first class citizens"

Philip La on moving from Pokémon GO to Axie Infinity
Player ownership, the strength of the Pokémon IP, and Axie Infinity's economy sustainability

Speaker Spotlight: Meta Audience Network's Thomas Coulon on finding hypercasual success

Conned Games discuss creating their running town-builder and pitching it at The Big Indie Pitch
We talk to Conned Games' Daniel Cohn about The Big Indie Pitch

How localised experiences keeps Free Fire alive four years on
Garena producer Harold Teo talks a mobile-first approach and understanding the player's needs