That old chestnut - the size of the Chinese mobile games market - is up for discussion again.
Market research company iResearch has put out its figures for Q3 2014.
It says during the quarter, the Chinese mobile game market was worth $1.1 billion (RMB 6.98 billion).
This is up 9 percent compared to the previously Q2 2014 period or up 73 percent year-on-year.
Looking at the nine months of 2014 to-date, total market value is estimated to be $3.1 billion (RMB 19.1 billion).
Assuming Q4 growth of at least 50 percent, this would mean the Chinese mobile games market in 2014 would be worth at least $4.4 billion.
This compares with a Chinese government prediction in August that the mobile games market in 2014 would be worth $4 billion, while Niko Partners more conservatively put the total for 2014 as $2.9 billion.
Aside from absolute size, it's equally interesting to consider the market's changing growth rate.
For the first nine months of 2014, iResearch's numbers state the market is growing at 97 percent year-on-year.
However, taking a more granular view, it points out that the year-on-year growth rate per quarter is falling.
For example, compared to Q1 2013, the growth rate in Q1 2014 was up 120 percent. This year-on-year rate had fallen to 108 percent by Q2, and as already stated, in Q3 year-on-year growth is 73 percent.
Of course, this is still very high to most other countries, but it is falling fast.
And it's this situation that sees iResearch labelling the Chinese mobile games market as being in a "mature period".
That seems optimistic given its massive structural imbalances, however.
In terms of the number of mobile games released during Q3, iResearch reckons that totaled 4,342, similar to Q2 but down from the more than 5,000 released in Q1.
It estimates there are 2,182 companies making mobile games.
Finally, iResearch also looked at the online games sector, which during Q3 2014 it estimates to be worth $4.6 billion (RMB 27.8 billion). This is up 20 percent year-on-year.