It’s estimated that the team-based shooter has generated $275 million from player spend alone, up from $230m lifetime sales a month ago.
Supercell’s previous release, Clash Royale, had accumulated $431 million at the six-month mark, meaning Brawl Stars has made 64 per cent of what the title achieved in the same time.
Brawl Stars is available to download globally, with pre-registration in China opening in March.
South Korea largest market
South Korea was the largest market for Brawl Stars, with an estimated $61 million, or 22 per cent, contributed to the overall revenue. Evidence that the title was doing well in the country became clear at the start of May when it was revealed that $50 million had been accumulated from player spending.
The US followed in second with $52 million, which represented 19 per cent of the total, while Japan claimed third to round out the top three at $25 million or nine per cent.
The Pocket Gamer Connects conference will be heading to Supercell's hometown Helsinki on October 1st and 2nd. Head over to the website for details.