Castle Clash charges past worldwide revenue of over $550 million

Three quarters of the strategy game's audience is playing and paying through Google Play

Castle Clash charges past worldwide revenue of over $550 million

IGG’s 2013 strategy title Castle Clash has reached over $550 million revenue worldwide across Android and iOS.

That’s thanks to a report by Sensor Tower, which reveals that Castle Clash experienced a four per cent growth year-over-year during this year’s third quarter.

The bulk of this revenue came from gamers in the United States, who contributed 32 per cent of player spending at $178 million. Germany followed in popularity, with its $63.4 million accounting for 12 per cent of lifetime worldwide revenue.

Android holds an overwhelming slice of the pie for Castle Clash, with its 148 million downloads accounting for 75 per cent of the game’s total.

Breaking castle walls

Castle Clash isn’t the only success story for IGG. The company’s other fantasy strategy release, Lords Mobile, passed worldwide over $825 million in worldwide revenue this September.

The success of both Castle Clash and Lords Mobile has helped the Singapore-based studio expand further afield.

IGG recently opened a new location in Jakarta, Indonesia. The new office will house a number of departments, from human resources to business development and marketing.

Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer and game developer. Besides PCGamesInsider and, she's written across the games media landscape and was named in the 2018 100 Rising Star list.


No comments
View options
  • Order by latest to oldest
  • Order by oldest to latest
  • Show all replies