Staff Profile
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About
PocketGamer.biz regularly posts content from a variety of guest writers across the games industry. These encompass a wide range of topics and people from different backgrounds and diversities, sharing their opinion on the hottest trending topics, undiscovered gems and what the future of the business holds.
Articles by Guest Author
All articles written by Guest Author
Comment & Opinion
Feb 22nd, 2024
Will 2024 be the year that mobile game developers master ‘Expert’ difficulty?
Comment & Opinion
Feb 14th, 2024
Why gaming is going cross-platform and how to tackle the user acquisition problem
Feature
Feb 8th, 2024
Time's up… So how did the top 100 grossing games respond to Google’s CMP requirements?
Comment & Opinion
Feb 7th, 2024
Difficulty curves: Find the right balance and boost retention and revenue
Feature
Jan 18th, 2024
Tough times for games? Here are five ways that Belka Games has weathered the storm
Belka Games, Ivan Larionov tells us how the company was able to push through the toughest of times
Comment & Opinion
Jan 16th, 2024
How much analysis is too much? The fine art of balancing data and game development
Azur Games Maxim Kozhnov shares valuable insight on how analysts can optimise their workflow
Comment & Opinion
Jan 9th, 2024
Aggressive monetisation isn’t fun for players so here's how to fix things
Will 2024 be the year that mobile game developers master ‘Expert’ difficulty?
Why gaming is going cross-platform and how to tackle the user acquisition problem
Time's up… So how did the top 100 grossing games respond to Google’s CMP requirements?
Difficulty curves: Find the right balance and boost retention and revenue
Tough times for games? Here are five ways that Belka Games has weathered the storm
Belka Games, Ivan Larionov tells us how the company was able to push through the toughest of times
How much analysis is too much? The fine art of balancing data and game development
Azur Games Maxim Kozhnov shares valuable insight on how analysts can optimise their workflow
Aggressive monetisation isn’t fun for players so here's how to fix things
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