The free-to-play strategy title made approximately $76 million across the App Store and Google Play from worldwide spending.
This increase in revenue seems to have originated from the introduction of a season pass subscription at the start of June, giving the game its highest-earning month since June 2017.
Players in the US contributed the highest portion with $37 million or 47 per cent of the overall total grossed. Following this, was Germany users that spent just over $6 million or 8 per cent of revenue, while China ranked in third by bringing in $4 million which equalled to 5 per cent.
$6.2 billion to date
From the first half of 2019, Clash of Clans has brought in an estimated $334 million globally, which is a 26 per cent increase over the $265 million generated in the first half of 2018.
Since launching in January 2014, Supercell’s prized asset has been downloaded more than 621 million times, totalling an overall revenue of $6.2 billion.
With the title continuing to make hand over fist, Supercell recently confirmed that it will be taking its $1 million Clash of Clans World Championship to Hamburg on October 25th to 27th.