Events
Global Game Jam 2023 | Jan 30th | |
GatherVerse AI Summit | Feb 1st | |
Taipei Game Show 2023 | Asia | Feb 2nd |
Hyper Games Conference Global Edition 2023 | Feb 2nd | |
Baltic Dev Days 2023 | Europe | Feb 4th |
Yorkshire Games Festival 2023 | Feb 4th | |
LEAP Tech Conference 2023 | Middle East | Feb 6th |
Steam Next Fest 2023 | Feb 6th |
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Latest Comments & Opinions
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
"We have over 100 people working on the project."
How a last-minute university course switch lead Tom Van Dam to ByteDance and China
"I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18%
Yodo1 explores the growing world of WeChat Mini Games
Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game
Yodo1 details how it brought the iconic IP to Mini World
Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China
"It's no secret that US work culture chews people up - especially in the games industry"
POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino
"I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
How to improve your mobile game monetization strategy with AI
Yodo1 explains the benefits of using AI in your monetisation
The art of improving your community engagement
Yodo1 looks at getting your players even more involved
What game developers need to know about China's local server requirements
Yodo1 explores the world of local servers and breaks down the advantages of using them
Three minutes with Nexon
Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
Why the best is yet to come for Asian powerhouse Nexon
CEO Owen Mahoney talks geopolitics and secular shifts
User Acquisition in China: Capturing the world's largest mobile gaming audience
Yodo1 explains the audience and channels you should be using
POC in Mobile: Why Amanotes publishing manager Micke Joseph Moisa believes creative freedom is key to better diversity
"I don’t think people should go the extra mile to prove more than non-coloured people."
Mass delisting by Apple China: Over 26,000 games without ISBN removed
Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
HTML5 games: a new way to enter the China market
Yodo1 explores the benefits of developing for HTML5