Live and Kicking
Article Types
- All [80]
- Comment & Opinion [1]
- Profile [1]
- Feature [1]
- Interview [77]
Interview
Dec 15th, 2021
How localised experiences keeps Free Fire alive four years on
Garena producer Harold Teo talks a mobile-first approach and understanding the player's needs
Interview
Oct 22nd, 2020
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
Interview
Jan 30th, 2020
Live and Kicking: Talking 'Super Saiyan' with Dragon Ball Legends producer Toshitaka Tachibana
"As a team, we constantly prioritise the fans of the Dragon Ball series"
Interview
Jun 20th, 2019
Four years on: How Travelling Millionaire’s regular events have garnered an engaged audience in the Middle East
Interview
May 30th, 2019
Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more
Interview
May 9th, 2019
Four years on: Netmarble on how Marvel Future Fight has continued to assemble fans
"In order to compete with other games, the title should be as fun as if it only came out yesterday"
Interview
Aug 16th, 2018
Three years on: Square Enix on the evolution of Final Fantasy: Brave Exvius
Producer Hiroki Fujimoto delves into keeping players invested, events and Ariana Grande
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