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Comment & Opinion
Aug 19th, 2020
What game developers need to know about China's local server requirements
Yodo1 explores the world of local servers and breaks down the advantages of using them
Interview
Aug 18th, 2020
Three minutes with Nexon
Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
Comment & Opinion
Aug 12th, 2020
User Acquisition in China: Capturing the world's largest mobile gaming audience
Yodo1 explains the audience and channels you should be using
Comment & Opinion
Aug 5th, 2020
Mass delisting by Apple China: Over 26,000 games without ISBN removed
Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
News
Aug 3rd, 2020
[Updated Daily] Apple China News: Complete timeline of App Store ISBN developments
Keeping track of all the changes coming to the App Store in China
Comment & Opinion
Jun 25th, 2020
Will China be able to make a long-term success of its short-term gaming boom?
Nativex head of sales for Europe Ilya Gitlin digs into the data
Comment & Opinion
Jun 5th, 2020
Will China’s new regulations push game publishers towards other emerging markets?
Comment & Opinion
May 8th, 2020
How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
Comment & Opinion
May 5th, 2020
What western publishers can learn from China's Coronavirus response
Nativex's general manager of EMEA Leticia Ye takes a closer look
Apr 28th, 2020
Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow!
Grab your ticket to this free event - but you better be quick