Revenue
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- Feature [11]
News
Feb 5th, 2019
Animoca Brands ends a record year with Q4 revenue of $4.6 million
Continued blockchain partnerships and investments secure a strong year for the Chinese publisher
News
Feb 5th, 2019
Disney Tsum-Tsum’s $1.5 billion success story bodes well for Dr. Mario World
Plush puzzler has grossed at least $10 million monthly since March 2014
News
Feb 1st, 2019
Sports games score big sales for Konami as revenue tops $1.76 billion for last nine months
News
Jan 31st, 2019
Nintendo posts strong quarter despite lowering Switch sales estimates to 17m for the year
News
Jan 11th, 2019
Knives Out a big battle royale winner for NetEase in 2018 with $465m revenue
Knives Out benefited from Japanese fame and being monetisable in China
News
Dec 5th, 2018
Nintendo’s Dragalia Lost hatches over $50m in just over two months
The RPG is still only available in the US, Japan, Hong Kong, Taiwan and Macau
News
Dec 3rd, 2018
Tencent and NetEase saw a 382 per cent increase in international mobile games revenue during 2018
China’s game freeze hasn’t stopped the country’s biggest players going global
News
Nov 15th, 2018
Tencent’s mobile revenues remain steady in Q3 despite China’s freeze on games licenses
Mobile revenues grew seven per cent year-on-year to $2.8 billion
News
Nov 7th, 2018
Mobile underperforms as Square Enix posts $33m loss in half-year result
Restructuring at the recently-formed Luminous Studios blamed for the sharp decline
News
Nov 5th, 2018
Castle Clash charges past worldwide revenue of over $550 million
Three quarters of the strategy game's audience is playing and paying through Google Play
News
Nov 2nd, 2018
Newzoo's drops 2018 global games industry revenue forecast by $3 billion
Mobile dip by $8bn, PC and console forecasts lower overall decline