Events
GameDev Atlantic 2024 | May 4th | |
LA Games Conference 2024 | North America | May 6th |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
How TiMi Studio and World's Edge are adapting Age of Empires for mobile
PocketGamer.biz speaks to TiMi Studio Group GM Brayden Fan and producer Robin Xin about the strategy game's development
Crunch time for ByteDance's gaming ambitions
Big tech pulls back from gaming again
Honor of Kings is the first mobile game to generate $10 billion
Mobile games get really big
Latest Comments & Opinions
Tracking popular ad creatives and marketing channels for efficient and effective UA
A peek under the hood of ZingFront’s SocialPeta tech
Speaker Spotlight: NetEase VP Ken Li to discuss publishing in China at PGC London
Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
Speaker Spotlight: Maysalward's Nour Khrais on the developing mobile scene in the Middle-East
"Today we live on 4G and Fiberoptic networks that allow us to deliver fun with over hundreds of MB's of Data packages"
Four experts explain: What you should know about Asia mobile gaming in 2019
How to get ahead in China, India, Japan and South Korea
Cocos-BCX officially launches its testnet to over 1.3 million developers
A look at what the game engine brings to the blockchain
The Big Indie Interviews: Niebla Games talks pitching all over the world
We chat to Niebla Games, who walked away with the third place prize at The Big Indie Pitch at ChinaJoy 2018
The Big Indie Interviews: Codex7 Games talk winning The Big Indie Pitch with their PvP realtime sea battle game Pirate Code
We chat to the winner of the second Big Indie Pitch at ChinaJoy
The Big Indie Interviews: We learn more about Battlebrew's idle clicker that's filled with cute bunnies on magical floating islands
We chat to the recipient of the third place prize at the second Korean Big Indie Pitch
The Big Indie Interviews: We talk adapting retro beat em ups for the mobile market with the G-STAR Big Indie Pitch winner ThinkBIT
We chat to the winner of the second Korean Big Indie Pitch which took place at G-STAR 2018
Is Supercell's Brawl Stars set to rise in the East rather than the West?
Recent soft launch performance indicates Asia audience preference, but is it enough?
India set for first-ever independent games trade body
Local studios come together as sector matures
How Super Entertainment's Spin Rhythm is designed to combine flow with flare
“Spin Rhythm makes use of all the available inputs and gestures of a touch screen to make players feel like they are inside the music, almost composing as they play like some interdimensional DJ”
Why Diablo Immortal’s detractors won that battle but have lost the war
Blizzard’s difficult decision
Nanobit on the opportunity for narrative games in China
"If it’s bigger than the US, and the US is our biggest market, and we can make a game that fits into that space then it’s what we need to do"
4 ways China’s AI industry could transform video games in the country across the world
Mobvista investigates the hot new tech and its potential effects