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About
About
Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.
Articles by Matthew Forde
All articles written by Matthew Forde
Interview
Nov 25th, 2020
The Pathless: From Abzû to Apple Arcade headliner to launch
Giant Squid founder and creative director Matt Nava details the four-year journey
Interview
Nov 25th, 2020
How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade
"I’ve been working more hours than I would ever encourage other people too."
Interview
Nov 24th, 2020
Aquiris business director Sandro Manfredini explains the troubles of building personal relationships over video
"My role was profoundly impacted considering the business in games..."
Feature
Nov 23rd, 2020
Google Stadia: The good, the bad and the ugly of the cloud-streaming platform's first year
Hot Five
Nov 23rd, 2020
Hot Five: Embracer Group makes a dozen acquisitions, Lila Games secures $2.8 million in funding, and Square Enix talk beautiful gaming experiences
Job News
Nov 20th, 2020
Mobile Games Jobs Weekly: Nexon nominates former TikTok CEO, Retro Studios hires Marisa Palumbo, and Keywords Studios brings in Fumiko Okura
Interview
Nov 20th, 2020
Ubisoft's Leon Winkler on the need to reach out and engage with POC communities in games
Interview
Nov 19th, 2020
How SMG Studio fought Animal Crossing and a global pandemic to launch Moving Out
SMG Studio founder Ashley Ringrose speaks on the crazy year of 2020
Interview
Nov 18th, 2020
"The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman
News
Nov 12th, 2020
PGC Digital: How "understanding the player" lead to a 40% increase in users for Koron Studios
The sevilla-based studio saw massive growth in Idle Fishing through specific updates
News
Nov 12th, 2020
PGC Digital: "There's a huge ripple effect once you don't have detailed information about players," says Tilting Point head Andre Cohen
Apple looks to introduce further privacy rules in early 2021
The Pathless: From Abzû to Apple Arcade headliner to launch
Giant Squid founder and creative director Matt Nava details the four-year journey
How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade
"I’ve been working more hours than I would ever encourage other people too."
Aquiris business director Sandro Manfredini explains the troubles of building personal relationships over video
"My role was profoundly impacted considering the business in games..."
Google Stadia: The good, the bad and the ugly of the cloud-streaming platform's first year
Hot Five: Embracer Group makes a dozen acquisitions, Lila Games secures $2.8 million in funding, and Square Enix talk beautiful gaming experiences
Mobile Games Jobs Weekly: Nexon nominates former TikTok CEO, Retro Studios hires Marisa Palumbo, and Keywords Studios brings in Fumiko Okura
Ubisoft's Leon Winkler on the need to reach out and engage with POC communities in games
How SMG Studio fought Animal Crossing and a global pandemic to launch Moving Out
SMG Studio founder Ashley Ringrose speaks on the crazy year of 2020
"The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman
PGC Digital: How "understanding the player" lead to a 40% increase in users for Koron Studios
The sevilla-based studio saw massive growth in Idle Fishing through specific updates
PGC Digital: "There's a huge ripple effect once you don't have detailed information about players," says Tilting Point head Andre Cohen
Apple looks to introduce further privacy rules in early 2021
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