The Asia market has become the most lucrative and influential region in the global mobile games industry.
Companies in countries such as Japan, South Korea and China are highly successful at home and are increasingly expanding around the world through global game releases, international partnerships and M&A. These markets also offer lucrative opportunities for Western publishers.
To give you a deeper insight into this key region, each week we’re rounding up all the news from PocketGamer.biz and around the web. Don't forget to keep up with the news throughout the week on the Asia section of our site.
Got any news leads about the Asia market you'd like to share? Email PocketGamer.biz senior editor Craig Chapple at email@example.com.
You can gain more insights into the Asia markets at Pocket Gamer Connects Hong Kong on July 17th to 18th.
To gain a better perspective on the Chinese games market, we reached out to representatives from several heavyweights who have their finger on the pulse, including Tencent, ByteDance and JoyPac. Niko Partners also provided some key data on the local market.
Opinion on Nintendo's current mobile plans and its no-show at E3, with some information from DeNA on how it works with partners.
As reported by The Wall Street Journal, three sources who all work on Nintendo’s supply chain for the console claimed that production is being pulled out in some capacity, with manufacturing now shifting to Southeast Asia.
The famous Very Big Indie Pitch is back, this time heading East as part of our Pocket Gamer Connects Hong Kong conference.
Speaking to Time during E3 2019, new Nintendo of America president Doug Bowser commented on Nintendo’s competitors such as Microsoft and Google introducing game streaming options by stating how interested he is to see how the technology plays out.
To date the title has surpassed 400 million downloads. That’s up from the 30m DAUs and 200 million download milestone achieved just over six months ago. The game was first launched on mobile outside of China in March 2018.
Activision is working with Tencent and its Timi studio on the new Call of Duty: Mobile game.
Fallout Shelter Online retains the base building features that made the original so popular - with 150 million-plus downloads to date - but adds more open-world aspects.
South Korea was the largest market for Brawl Stars, with an estimated $61 million, or 22 per cent, contributed to the overall estimated revenue of $275m.
The title was only launched by Chinese developer Lilith two months ago in April 2019 but has quickly jumped up the charts. According to App Annie data, it’s become a consistent top 50 games grosser on the US App Store. On Google Play meanwhile its a top 30 grossing game.
Brand new for 2019, Investor Connector allows anyone looking for funding for their projects in the games industry the chance to meet one-on-one with investors.
South Korea’s Ministry of Science and Technology confirmed the news on June 10th, after 5G was launched commercially on April 3rd, 2019. This is 11 days faster than when 4G was introduced to the nation in 2011.
Spending across the App Store is heavily dominated by mobile, with 0.74 cents of every dollar, or 74 per cent, of the overall total going to games. From these purchases, 95 per cent of the figure originated from in-app purchases, while the remaining five per cent was picked up by paid titles.
Square Enix has partnered with Pop star Katy Perry to bring her likeness and a brand new original song to Final Fantasy Brave Exvius. Read about that and the other key mobile and Nintendo Switch-related announcements from Square Enix here.
We round up all the key reveals and game release date announcements for the Nintendo Switch.
The introduction of the new mode and events is likely an attempt to stem the decline in Lineage 2 Revolution sales, which recently saw it overtaken by Blade & Soul Revolution as Netmarble’s biggest sales driver.
Speaking to IGN, in response to what games the younger staff are playing and which titles in particular have inspired the team for the new Zelda sequel, series producer Eiji Aonuma said: “Something I did hear that a lot of people were playing was Red Dead Redemption 2."
For the first time next month a three-day event called the Digital Entertainment Leadership Forum 2019 (DELF) will take place in Hong Kong covering the esports, blockchain and mobile games sectors. DELF is made up of three events that include the Main Forum on July 16th, and our very own Blockchain and Pocket Gamer Connects Hong Kong conference on July 17th and 18th.
What a difference a week makes. Following our story last week that NetEase's influence on the top 10 charts had been waning over the last few months - the Chinese publisher is now back with a vengeance.
Check out the schedule for our two-day Pocket Gamer Connects Hong Kong conference right here.