Work on Adobe Flash for mobile devices might have been halted, but Sibblingz is looking to pick up the pieces with the latest 3.0 update to its Spaceport platform.
The new version of Spaceport, which looks to connect players across operating systems and allow developers to write code once in HTML5 or JavaScript before launching across every major smartphone format, will aim to replace Adobe's mobile Flash plug-in for gaming.
Along with support for the Flash API, the new upgrade offers support for SWF file Flash animations, allowing them to be converted into Spaceport vector graphics.
Sibblingz rivalry
The company also claims battery usage can be saved via said process when portion to iOS and Android by using the GPU render engine, rather than the CPU-based approach of the previous Flash plug-in.
"Ben and his team at Sibblingz have accomplished with 10 developers what Adobe failed to do with hundreds: provide a seamless path for Flash artists and developers to create mobile applications," said co-founder Peter Relan
"We welcome the opportunity to step in and offer this channel to mobile, and we look forward to working with Adobe as a tools company."
Aside from the SDK update, Sibblingz is also set to launch a new Spaceport app on both iOS and Android to allow developers to test their games on mobile devices rather than emulators.
Developers looking to download the Sibblingz SDK can pick it up from the firm's website.
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When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.
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