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About
About
Brian has been working in the games industry since the mid-1990s, when he joined the legendary studio DMA Design, as a writer on the original Grand Theft Auto. Since then he's worked with major publishers, founded his own digital agency, helped numerous startups with PR, marketing, communications, narrative design, branding and making money.
Back in 2004 Brian created the Scottish Games Network, the industry body for the country's videogames sector. He also lectures at Napier University on the transformative power of interactive media on the creative industries, is a board member of Creative Edinburgh, and helps to organise games, tech and creative industries events.
In his spare time he plays videogames and is usually, proudly, at least one generation behind the cutting edge consoles.
Articles by Brian Baglow
All articles written by Brian Baglow
Interview
Dec 22nd, 2023
PocketGamer.biz Podcast - Zynga’s Yaron Leyvand on the secret to making a “forever franchise”
Interview
Oct 13th, 2023
PocketGamer.biz Podcast - Xsolla CEO Chris Hewish on creative commerce solutions to take control of your game
News
Sep 14th, 2023
PocketGamer.biz Podcast - Hot gaming trends and ad formats that are losing steam
Interview
Jul 24th, 2023
PocketGamer.biz Podcast – AR, AI, and Subscription Models — Oh, My!
Our PocketGamer.biz team recaps GDC 2023 and riff on the topics that stole this year’s show.
News
Jan 24th, 2023
Is basketball bigger than Pokemon? Niantic has to hope so
The augmented reality pioneer brings the world's biggest NBA stars to your neighbourhood
Feature
Aug 9th, 2022
PocketGamer.biz Podcast - the realities of developing hypercasual games for indie studios
Interview
Jul 25th, 2022
PocketGamer.biz Podcast: Squid Games' Jackie Jin on the importance of credibility and culture in a casual games studio
PocketGamer.biz Podcast - Zynga’s Yaron Leyvand on the secret to making a “forever franchise”
PocketGamer.biz Podcast - Xsolla CEO Chris Hewish on creative commerce solutions to take control of your game
PocketGamer.biz Podcast - Hot gaming trends and ad formats that are losing steam
PocketGamer.biz Podcast – AR, AI, and Subscription Models — Oh, My!
Our PocketGamer.biz team recaps GDC 2023 and riff on the topics that stole this year’s show.
Is basketball bigger than Pokemon? Niantic has to hope so
The augmented reality pioneer brings the world's biggest NBA stars to your neighbourhood
PocketGamer.biz Podcast - the realities of developing hypercasual games for indie studios
PocketGamer.biz Podcast: Squid Games' Jackie Jin on the importance of credibility and culture in a casual games studio
Top Stories
News
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Turkish game studios don’t pay tax as government supports burgeoning industry
News
11 hours, 52 minutes ago
SuperScale's ebook serves organic growth tips, making mobile games more sustainable
News
12 hours, 14 minutes ago
Copyright doesn’t exist for generative AI-created content in the US but it remains the "Wild West"
Feature
Mar 18th, 2024
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
Feature
Mar 15th, 2024
Under the hood: Deconstructing Monopoly GO! as it passes $2 billion in revenue
Events
MIX & Kinda Funny Showcase 2024 | North America | Mar 14th |
Game Developers Conference 2024 | North America | Mar 18th |
#notGDC 2024 | Mar 18th | |
Day of the Devs: San Francisco | North America | Mar 18th |
Nvidia GTC 2024 | North America | Mar 18th |
Game Connection America 2024 | Europe | Mar 18th |
Pocket Gamer Connects San Francisco 2024 | North America | Mar 18th |
European Game Showcase 2024 | North America | Mar 19th |
Popular Stories
Interview
Mar 12th, 2024
Supercell’s Head of Live Games Sara Bach talks company changes, world-beating live ops, and how to get back on top
News
Mar 13th, 2024
Monopoly GO makes $2 billion in 10 months with "less than a quarter" of that spent on UA
News
Mar 15th, 2024