Call of Duty Warzone: Mobile generated 'just' $6.92 million in its first month

Meanwhile its predecessor Call of Duty: Mobile’s launch month brought in over six times as much at $44 million

Call of Duty Warzone: Mobile generated 'just' $6.92 million in its first month

In its first month after worldwide launch, Activision’s Call of Duty Warzone: Mobile has generated $6.92 million in consumer spending.

The game officially released on March 21st and generated $1.4 million in its first four days globally. It stayed comfortably above $1 million per week into April but slipped to $908.6 million for the final week of its first month - April 15th to April 21st.

Despite amassing 50 million pre-registrations, the reality of Warzone: Mobile’s release has been mired by plenty of performance issues and overheated devices; this decline in spending follows the cascade of complaints from players dissatisfied with the number of bots in the Season 3 update.

Market divide

Thus far, the US is by far the biggest spender in Call of Duty Warzone: Mobile, having contributed 48% of its lifetime revenue (including soft launch) and growing this to 50% in the last 30 days. Japan takes silver over the past month but even this second-biggest spender is far behind the first, contributing only 7% of revenue. Mexico comes third at a mere 5%.

This gives a clear perspective of Warzone: Mobile’s primary audience when it comes to monetised players, and is consistent with its predecessor Call of Duty: Mobile too; the earlier game has seen 54% of its lifetime revenue come from the US and 54% in the last 30 days too. Japan follows at 13% across both time periods.

However, Call of Duty: Mobile got off to a starkly stronger start than Warzone: Mobile, having generated $44 million in its first month back in October 2019. This makes Call of Duty: Mobile's launch month over six times more lucrative than Warzone: Mobile’s.

Whether Warzone: Mobile will end up surpassing $3 billion like its predecessor or if the fall in revenue last week is already the beginning of its decline remains to be seen…

News Editor

Aaron is the News Editor at and has an honours degree in Creative Writing.
Having spent far too many hours playing Pokémon, he's now on a quest to be the very best like no one ever putting words in the right order.