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- Comment & Opinion [1]
- News [7]

PGC Helsinki Digital: The common missteps of an indie hypercasual studio
Umami Games CEO Riley Andersen shared the struggles of her early free-to-play career

A major lesson from hypercasual for the rest of the industry: Launch fast, test the core gameplay, forget the rest
Skunkworks CEO James Cramer details some of the lessons he's learned

UK Games Fund opens up fourth round of grants up to $36,000 for eligible developers
Also launches Pitch Development Programme for newer developers

Gram Games officially launches London studio with opening night party
Developer Murat Gurel also hosts talk on the studio's prototype Fridays
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Latest User Comments
Apple tries to bring Valve into its dispute with Epic
Yan Limeng's "virus man-made theory" has been refuted by many medical experts around the world as a…
How to make the right art for your hypercasual game
Good to write down a bit in detail. This is looks like a placeholder text rather than an article
50 top games in soft launch: From Crash Bandicoot: On the Run and Pokémon Unite to Stranger Things: Puzzle Tales and The Witcher: Monster Slayer
Thank you, added
Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem
Amazon gives pretty awesome discounts and purchasing the coins in bulk which you can use primarily…
Voodoo is hosting a hypercasual tournament with a top prize of $150k
Where do you sign up for the competetion? I can't find it.