Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Recent articles

Monetizer Mavens on what went wrong for Mario Kart Tour FALSE START Oct 9th, 2019

Monetizer Mavens on what went wrong for Mario Kart Tour

Another Nintendo misfire?

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Mikkel Celinder Owner, AppCrimes.com
Rob Dagwell Head of Esports Bidstack
Tim Rachor Creative Director Evil Grog Games GmbH
Monetizer Mavens discuss if Apple Arcade is just for the kids WALLED GARDEN Sep 18th, 2019

Monetizer Mavens discuss if Apple Arcade is just for the kids

How can the subscription service thrive?

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nicholas Lovell F2P consultant Gamesbrief
Whatever happened to Harry Potter: Wizards Unite? THE OTHER ONE Jul 25th, 2019

Whatever happened to Harry Potter: Wizards Unite?

Monetizer Mavens opine

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dylan Tredrea Head of Publishing ZeptoLab
Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Kenneth Wong Director of Research and Monetization Hothead Games
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mark Sorrell Consultant
Mikkel Celinder Owner, AppCrimes.com
Does Apple and Google's 70/30 revenue share model work for indies? INDIE MAVENS May 31st, 2019

Does Apple and Google's 70/30 revenue share model work for indies?

The Indie Mavens have their say on the platform's revenue share policy

Aaron Fothergill Co-founder Strange Flavour
Nathan Fouts Founder Mommy's Best Games
Stein Helset Founder AntiSocialGames

Stein Ove Helset is the founder of indie studio AntiSocialGames

Tanya X. Short Creative Director Kitfox Games
Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? MONETIZER MAVENS May 9th, 2019

Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has?

A new technique for all

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Nicholas Lovell F2P consultant Gamesbrief
Torulf Jernström CEO Tribeflame
Monetizer Mavens on what Apple Arcade needs to do to be successful RETHINKING PAID Apr 3rd, 2019

Monetizer Mavens on what Apple Arcade needs to do to be successful

A new way to play and pay

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Justin Stolzenberg Director, Product & Monetization Flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nicholas Lovell F2P consultant Gamesbrief
Torulf Jernström CEO Tribeflame
What does Apple Arcade mean for indie games developers? THE FUTURE IS NOW Mar 29th, 2019

What does Apple Arcade mean for indie games developers?

The Indie Mavens have their say on the new subscription service

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Simon Joslin Creative Director The Voxel Agents
Tanya X. Short Creative Director Kitfox Games
Game IP versus entertainment IP: Which is best for mobile games? EXISTING FANS Mar 18th, 2019

Game IP versus entertainment IP: Which is best for mobile games?

We ask our Monetizer Mavens

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Brian Truman Head of Digital Ad Monetization GSN Games
Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Jeff Gurian VP of Marketing and Ad Monetisation Kongregate
Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Tim Rachor Creative Director Evil Grog Games GmbH
Torulf Jernström CEO Tribeflame
Yaniv Nizan CEO SOOMLA
Monetizer Mavens discuss the future of innovation in the maturing mobile games sector THE ROAD AHEAD Feb 26th, 2019

Monetizer Mavens discuss the future of innovation in the maturing mobile games sector

Changing trends

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Brian Truman Head of Digital Ad Monetization GSN Games
Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Dylan Tredrea Head of Publishing ZeptoLab
Jeff Gurian VP of Marketing and Ad Monetisation Kongregate
Justin Stolzenberg Director, Product & Monetization Flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mark Sorrell Consultant
Mikkel Celinder Owner, AppCrimes.com
Tim Rachor Creative Director Evil Grog Games GmbH
Torulf Jernström CEO Tribeflame
Yaniv Nizan CEO SOOMLA
What industry trends do mobile indies see on the horizon for 2019? WELL?! Feb 1st, 2019

What industry trends do mobile indies see on the horizon for 2019?

Our mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Astrid Refstrup CEO Triple Topping Games
Dan Menard CEO Double Stallion
Pierre-Luc Vettier CEO Zero Games Studios
Simon Joslin Creative Director The Voxel Agents
The mobile games that stood out most to indie developers in 2018 INDIE MAVENS Jan 1st, 2019

The mobile games that stood out most to indie developers in 2018

Our indie mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Astrid Refstrup CEO Triple Topping Games
Diane Landais Co-founder / Programmer Accidental Queens
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Pierre-Luc Vettier CEO Zero Games Studios
Tanya X. Short Creative Director Kitfox Games
Where do indies and innovative ideas fit in the current mobile games market? INDIE MAVENS Dec 7th, 2018

Where do indies and innovative ideas fit in the current mobile games market?

Our indie Mavens weigh in

Aaron Fothergill Co-founder Strange Flavour
Ben Murch Co-Founder Perchang
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Pierre-Luc Vettier CEO Zero Games Studios
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