Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Featured

Indie Mavens: What trends and events will shape the mobile industry in 2021? MYSTIC MAVENS Jan 20th, 2021

Indie Mavens: What trends and events will shape the mobile industry in 2021?

"IDFA depreciation has the potential to completely alter the free-to-play market"

Cabin Yim Chief Marketing Officer FairPlay Studios
Desmond Wong CEO The Gentlebros

Desmond Wong is the CEO, artist and designer and The Gentlebros. 

Gregory Feuz Head of Live Ops Behaviour Interactive
Karah Sutton Chief Publishing Officer PikPok
Matt Purchase Developer Anchorite

Matt Purchase is the solo developer at Anchorite Games 

Rich Siegel Founder and Lead Game Designer Cleaversoft

Recent articles

Indie Mavens: How will Apple's App Store Small Business Program impact developers? CHANGING TIMES Dec 9th, 2020

Indie Mavens: How will Apple's App Store Small Business Program impact developers?

"Let’s be frank: neither Apple nor Valve provide enough of a service to deserve a 30 per cent cut.

Chase Bethea Composer and Sound Designer
Desmond Wong CEO The Gentlebros

Desmond Wong is the CEO, artist and designer and The Gentlebros. 

Jennifer Schneidereit Game creator and co-founder Nyamyam

Jennifer Schneidereit is the co-founder and game creator of British-based indie studio Nyamyam. 

Matt Purchase Developer Anchorite

Matt Purchase is the solo developer at Anchorite Games 

Matthew Annal MD Nitrome
Rich Siegel Founder and Lead Game Designer Cleaversoft
Ryan Cash CEO Snowman
Simon Joslin Creative Director The Voxel Agents
Theresa Duringer CEO Temple Gates Games

Theresa Duringer is the CEO of mobile board game developer Temple Gate Games. Previously, Duringer co-founded Turtle Sandbox Games. 

Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office? REMOTE VS OFFICE Oct 28th, 2020

Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office?

"Life is short, and the distractions are piling up. At what point do you need to majorly change your lifestyle to fit with an internet-enabled world?"

Andrea Roberts Co-Founder, Games Designer and Artist Wonderbelly Games
Ben Murch Co-Founder Perchang
Cabin Yim Chief Marketing Officer FairPlay Studios
Chase Bethea Composer and Sound Designer
Dan Anahory Co-founder and Head of Business Development Real Media Now Ltd
Dan Vader Game Director Capybara Games

Dan Vader is the game director at Capybara Games and was the lead on Apple Arcade exclusive Grindstone. 

Desmond Wong CEO The Gentlebros

Desmond Wong is the CEO, artist and designer and The Gentlebros. 

Marie-Eve Boisvert Vice-President of Communcations Behaviour Interactive
Matt Purchase Developer Anchorite

Matt Purchase is the solo developer at Anchorite Games 

Matthew Annal MD Nitrome
Rich Siegel Founder and Lead Game Designer Cleaversoft
Theresa Duringer CEO Temple Gates Games

Theresa Duringer is the CEO of mobile board game developer Temple Gate Games. Previously, Duringer co-founded Turtle Sandbox Games. 

Zoe Hobson CEO and Managing Director Runaway
What do UK mobile game developers think of Brexit? SEE EU LATER Jan 31st, 2020

What do UK mobile game developers think of Brexit?

Post-referendum discussion from the UK mobile games industry

Andrew Wafer CEO Pixel Toys

Andy has 14 years of wonderful games publishing and development experiences. Before co-founding Pixel Toys he'd already notched up credits on more than 30 games, and most recently released the zombie splattering GunFinger for mobile and tablet which received over a million downloads in its first month. Andy started at life Codemasters and held Chief Game Designer and Global Brand Manager positions there, he also did some time at Activision, as FreeStyle Games as Head of Digital Platforms before leaving to co-found Pixel Toys in 2012.

Ella Romanos Commercial Director Strike Gamelabs
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Hugh Binns Co-owner Eight Pixels Square
Jeremie Texier CEO and co-founder Another Place Productions
Nigel Little Owner Distinctive Developments Limited
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Paul Farley CEO / Founder Tag Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

Will Luton Luton & Son Founder
Monetizer Mavens on what went wrong for Mario Kart Tour FALSE START Oct 9th, 2019

Monetizer Mavens on what went wrong for Mario Kart Tour

Another Nintendo misfire?

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Mikkel Celinder Owner, AppCrimes.com
Rob Dagwell Head of Esports Bidstack
Tim Rachor Creative Director Evil Grog Games GmbH
Monetizer Mavens discuss if Apple Arcade is just for the kids WALLED GARDEN Sep 18th, 2019

Monetizer Mavens discuss if Apple Arcade is just for the kids

How can the subscription service thrive?

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nicholas Lovell F2P consultant Gamesbrief
Whatever happened to Harry Potter: Wizards Unite? THE OTHER ONE Jul 25th, 2019

Whatever happened to Harry Potter: Wizards Unite?

Monetizer Mavens opine

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dylan Tredrea Head of Publishing ZeptoLab
Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Kenneth Wong Director of Research and Monetization Hothead Games
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mark Sorrell Consultant
Mikkel Celinder Owner, AppCrimes.com
Does Apple and Google's 70/30 revenue share model work for indies? INDIE MAVENS May 31st, 2019

Does Apple and Google's 70/30 revenue share model work for indies?

The Indie Mavens have their say on the platform's revenue share policy

Aaron Fothergill Co-founder Strange Flavour
Nathan Fouts Founder Mommy's Best Games
Stein Helset Founder AntiSocialGames

Stein Ove Helset is the founder of indie studio AntiSocialGames

Tanya X. Short Creative Director Kitfox Games
Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? MONETIZER MAVENS May 9th, 2019

Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has?

A new technique for all

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Nicholas Lovell F2P consultant Gamesbrief
Torulf Jernström CEO Tribeflame
Monetizer Mavens on what Apple Arcade needs to do to be successful RETHINKING PAID Apr 3rd, 2019

Monetizer Mavens on what Apple Arcade needs to do to be successful

A new way to play and pay

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Justin Stolzenberg Director, Product & Monetization Flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nicholas Lovell F2P consultant Gamesbrief
Torulf Jernström CEO Tribeflame
What does Apple Arcade mean for indie games developers? THE FUTURE IS NOW Mar 29th, 2019

What does Apple Arcade mean for indie games developers?

The Indie Mavens have their say on the new subscription service

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Simon Joslin Creative Director The Voxel Agents
Tanya X. Short Creative Director Kitfox Games
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