Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Recent articles

What do UK mobile game developers think of Brexit? SEE EU LATER Jan 31st, 2020

What do UK mobile game developers think of Brexit?

Post-referendum discussion from the UK mobile games industry

Andrew Wafer CEO Pixel Toys

Andy has 14 years of wonderful games publishing and development experiences. Before co-founding Pixel Toys he'd already notched up credits on more than 30 games, and most recently released the zombie splattering GunFinger for mobile and tablet which received over a million downloads in its first month. Andy started at life Codemasters and held Chief Game Designer and Global Brand Manager positions there, he also did some time at Activision, as FreeStyle Games as Head of Digital Platforms before leaving to co-found Pixel Toys in 2012.

Ella Romanos Commercial Director Strike Gamelabs
Harry Holmwood European CEO Marvelous Entertainment

A 20-year veteran of video games and online space, Harry is European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Hugh Binns Co-owner Eight Pixels Square
Jeremie Texier CEO and co-founder Another Place Productions
Nigel Little Owner Distinctive Developments Limited
Oscar Clark Consultant, Co-Founder Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Paul Farley CEO / Founder Tag Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

Will Luton Luton & Son Founder
Monetizer Mavens on what went wrong for Mario Kart Tour FALSE START Oct 9th, 2019

Monetizer Mavens on what went wrong for Mario Kart Tour

Another Nintendo misfire?

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Mikkel Celinder Owner, AppCrimes.com
Rob Dagwell Head of Esports Bidstack
Tim Rachor Creative Director Evil Grog Games GmbH
Monetizer Mavens discuss if Apple Arcade is just for the kids WALLED GARDEN Sep 18th, 2019

Monetizer Mavens discuss if Apple Arcade is just for the kids

How can the subscription service thrive?

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nicholas Lovell F2P consultant Gamesbrief
Whatever happened to Harry Potter: Wizards Unite? THE OTHER ONE Jul 25th, 2019

Whatever happened to Harry Potter: Wizards Unite?

Monetizer Mavens opine

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dylan Tredrea Head of Publishing ZeptoLab
Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Kenneth Wong Director of Research and Monetization Hothead Games
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mark Sorrell Consultant
Mikkel Celinder Owner, AppCrimes.com
Does Apple and Google's 70/30 revenue share model work for indies? INDIE MAVENS May 31st, 2019

Does Apple and Google's 70/30 revenue share model work for indies?

The Indie Mavens have their say on the platform's revenue share policy

Aaron Fothergill Co-founder Strange Flavour
Nathan Fouts Founder Mommy's Best Games
Stein Helset Founder AntiSocialGames

Stein Ove Helset is the founder of indie studio AntiSocialGames

Tanya X. Short Creative Director Kitfox Games
Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? MONETIZER MAVENS May 9th, 2019

Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has?

A new technique for all

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Nicholas Lovell F2P consultant Gamesbrief
Torulf Jernström CEO Tribeflame
Monetizer Mavens on what Apple Arcade needs to do to be successful RETHINKING PAID Apr 3rd, 2019

Monetizer Mavens on what Apple Arcade needs to do to be successful

A new way to play and pay

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Justin Stolzenberg Director, Product & Monetization Flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Nicholas Lovell F2P consultant Gamesbrief
Torulf Jernström CEO Tribeflame
What does Apple Arcade mean for indie games developers? THE FUTURE IS NOW Mar 29th, 2019

What does Apple Arcade mean for indie games developers?

The Indie Mavens have their say on the new subscription service

Aaron Fothergill Co-founder Strange Flavour
Dan Menard CEO Double Stallion
Matthew Annal MD Nitrome
Molly Heady-Carroll Co-founder & Lead Artist Arcane Circus
Nathan Fouts Founder Mommy's Best Games
Simon Joslin Creative Director The Voxel Agents
Tanya X. Short Creative Director Kitfox Games
Game IP versus entertainment IP: Which is best for mobile games? EXISTING FANS Mar 18th, 2019

Game IP versus entertainment IP: Which is best for mobile games?

We ask our Monetizer Mavens

Alex Gray Vice President, Solutions Consulting Swrve
Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Brian Truman Head of Digital Ad Monetization GSN Games
Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Jeff Gurian VP of Marketing and Ad Monetisation Kongregate
Jordan Blackman CEO Bright Black Associates

Jordan Blackman is a lead designer and producer with over ten years of experience designing, producing, and managing hit content for companies like Zynga, Ubisoft, NovaLogic, & Disney.

Over 80 million people have played games that Jordan worked on as either a producer or designer.

Jordan’s credits include Lead Designer on FrontierVille & CastleVille, Senior Producer and Original Concept on CSI: Crime City (Facebook), Producer on Delta Force: Black Hawk Down, and Writer on Joint Operations: Typhoon Rising.

Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Tim Rachor Creative Director Evil Grog Games GmbH
Torulf Jernström CEO Tribeflame
Yaniv Nizan CEO SOOMLA
Monetizer Mavens discuss the future of innovation in the maturing mobile games sector THE ROAD AHEAD Feb 26th, 2019

Monetizer Mavens discuss the future of innovation in the maturing mobile games sector

Changing trends

Ben Cousins CEO ISBIT Games

Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.

He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.

Brian Truman Head of Digital Ad Monetization GSN Games
Dimitar Draganov Director Product BoomBit Games

A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.

Dylan Tredrea Head of Publishing ZeptoLab
Jeff Gurian VP of Marketing and Ad Monetisation Kongregate
Justin Stolzenberg Director, Product & Monetization Flaregames
Mark Robinson CEO DeltaDNA

With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.

Mark Sorrell Consultant
Mikkel Celinder Owner, AppCrimes.com
Tim Rachor Creative Director Evil Grog Games GmbH
Torulf Jernström CEO Tribeflame
Yaniv Nizan CEO SOOMLA
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