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Mobile Mavens: Is AI a helping hand or to be kept at arm's length?

Mobile Mavens: The 2022 Wrap!
Our posse of industry experts tell us their highlights of 2022

Mobile Mavens: Is this the end for Twitter? And what are our alternatives?
Our posse of industry experts give their take on faltering Twitter's power and place in 2022

Stadia may be gone, but will the entire cloud gaming sector go with it?
Industry experts react to the closure of Google Stadia

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.


Updated: what crucial lessons can Microsoft and Sony take from mobile for in-game ads?

Updated: Mobile Mavens: bringing more women into the mobile games industry
Platform female trialblazers, stop punishing parenthood, and combat imposter syndrome

Peggy is content marketing strategist and chief analyst at Mobile Groove - https://mobilegroove.com/

Mobile Mavens: the future of live events
PG Connects London attendees share their thoughts on future live events

16 years of cross border M&A and fundraising expertise in the online games, mobile entertainment and consumer internet industries. Interested in working with established technology businesses looking to expand businesses to next level through combination of organic growth and inorganic activities.

Mobile Mavens: expert predictions for the future of the mobile games industry

Mobile Mavens: industry reactions to Microsoft's acquisition of Activision Blizzard
Industry responds to near-$70 billion acquisition

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Mobile Mavens: Reactions to Take-Two's acquisition of Zynga
Industry responds to $12.7 billion acquisition

David is currently the CEO of Storms, a gaming startup invested in by Singtel, AIS & SKT, with a focus on game publishing and an instant gaming platform.
David was recently Head of Business Development - Google Play Apps and Games and was responsible for acquiring, driving and building a pipeline of Android apps and games in SEA & Australia. Additionally, David led the Google Play Start-Up program in SEA & ANZ working closely with High Potential Startups and VCs in the region.
David currently advises & mentors Startups in the region through various programs including 500 Startups, Institute of Innovation and Entrepreneurship at Singapore Management University, Unilever Foundry SEAA, Antler, Found 8, Landing Pad, Skala & Fishburners Australia. David is also an experienced Angel Investor.
Prior to Google, David was GM of Global Developer Alliances with Vserv and headed developer & publisher partnerships globally, engaging with mobile app developers/publishers and spearheading multiple developer/publisher initiatives. He was part of the Global Senior Leadership Team and reported to the CEO/Co-Founder.
David has spent over 6 years at Nokia, with the last role being that of Head of Ecosystem & Developer Experience (EDX) - Mobile Apps Monetisation. Additionally, David has over 10 years of global and Southeast Asian experience in the telecommunications industry, ranging from strategic to commercial roles at Vodafone, Orange, Sing-Tel Optus and Capgemini.
He is a Australian Chartered Accountant and holds an MBA from the Australian Graduate School of Management (UNSW)
Skills/Experience
- Business Development - Mobile Apps & Games
- Entrepreneurship/Start Ups
- Mobile Advertising
- Go-To-Market/Launch of Internet Services
- Sales & Strategy
- Mobile Services / Ecosystems expertise
- Team management

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Mobile Mavens: Reaction to China's new restrictions on children gaming

Positive, supportive leader. Advertising, media & digital services expert. Extensive experience in planning and executing growth strategies across regions. Proven ability to build diverse, engaged teams that develop new business, retain & grow existing partnerships, and strengthen relationships with key clients & internal stakeholders.

David is currently the CEO of Storms, a gaming startup invested in by Singtel, AIS & SKT, with a focus on game publishing and an instant gaming platform.
David was recently Head of Business Development - Google Play Apps and Games and was responsible for acquiring, driving and building a pipeline of Android apps and games in SEA & Australia. Additionally, David led the Google Play Start-Up program in SEA & ANZ working closely with High Potential Startups and VCs in the region.
David currently advises & mentors Startups in the region through various programs including 500 Startups, Institute of Innovation and Entrepreneurship at Singapore Management University, Unilever Foundry SEAA, Antler, Found 8, Landing Pad, Skala & Fishburners Australia. David is also an experienced Angel Investor.
Prior to Google, David was GM of Global Developer Alliances with Vserv and headed developer & publisher partnerships globally, engaging with mobile app developers/publishers and spearheading multiple developer/publisher initiatives. He was part of the Global Senior Leadership Team and reported to the CEO/Co-Founder.
David has spent over 6 years at Nokia, with the last role being that of Head of Ecosystem & Developer Experience (EDX) - Mobile Apps Monetisation. Additionally, David has over 10 years of global and Southeast Asian experience in the telecommunications industry, ranging from strategic to commercial roles at Vodafone, Orange, Sing-Tel Optus and Capgemini.
He is a Australian Chartered Accountant and holds an MBA from the Australian Graduate School of Management (UNSW)
Skills/Experience
- Business Development - Mobile Apps & Games
- Entrepreneurship/Start Ups
- Mobile Advertising
- Go-To-Market/Launch of Internet Services
- Sales & Strategy
- Mobile Services / Ecosystems expertise
- Team management

Working on The Next Great American Novel as a British citizen takes time, so it’s a good thing that effective storytelling is integral to being a creative and content marketing specialist; whether working as strategic project manager and data-driven marketer or on the flipside, as a content generator and scrappy-yet-eternally-lovable brand champion.
As a hands-on Digital Marketer, I have experience throughout the marketing mix, working closely with stakeholders and directors to direct and fulfill marketing campaigns to audiences worldwide across both b2b and b2c channel; including product launches, user acquisition, press relations, brand positioning, growth tracking, creative design, market research, re-engagement sprints, web and social management and event management.

A dynamic leader in partnership, commercialization, incentives and sales leadership, enterprise technology, and start up incubation. In addition to his more than a decade at Google where he leads Google's largest relationship globally, he has played a pivotal role in the launch of 3 startups, is on the advisory board of two hardware companies, and is a Board member of the Chosen Family Law Center.
Over the course of his career he has found a new use for an existing technology that has lead to 9 figures in increment revenue, launched a nutraceutical brand, lead competitive reviews and strategy leading to a major market share shift, negotiated and executed more than 400 partnership contracts all around the world, lead a close team of strong ICs as well as a global virtual team in the hundreds, and kept his calm while doing it.

Mikael is native of Finland and has been working and doing business in China since 2004. He started his China career with Finpro, Finland Trade Center, assisting Finnish ICT companies in China market. In 2008 he founded his first company, Posse Ltd, which has since provided numerous leading European handset and mobile VAS related companies with market entry, business development, and sales representative services.

I’ve worked in the technology sector forever! Starting back in the early days of video gaming, then mobile apps and more recently co-founding Reality Gaming Group which creates games that utilise blockchain technology. These games allow players to actually own the in-game items they buy, you can trade or sell them to friends or use them in other games. This is only possible due to the blockchain and will be a 'game-changer' for players and game developers creating a new $100bn 'collectibles' market.
I am an entrepreneur and investor and have been involved in many start ups. I have been raised over $15m in VC funding, launched two (over subscribed) crowdfunding campaigns and closed a successful ICO (Initial Coin Offering). I co-founded Reality Gaming Group in 2017, and continue to run TeePee Games, which launched the award-winning social network for gamers called GamesGRABR. The company now offers a complete SaaS business allowing brands, retailers and publishers the ability to launch their own social networks, connecting them directly to their customers.
Previously I co-founded Player X a mobile games publisher and distributor which I successfully sold to Spanish mobile content company Zed in 2009.
Prior to Player X I joined Digital Bridges (now I-Play) and was instrumental in launching mobile phone games into the operators and carriers around the world - way before App stores were even invented!
In 2009 I co-founded an executive networking event called the Centurions which is aimed at the digital entertainment industry and we now hold events all over the world, past events have been in London, Istanbul, Munich and New York with new events planned for Singapore and Australia.

Masters educated, marketing, communication and esports business professional with 21 years’ experience of account management, business development, esports, gaming and marketing. Proactive leader. Occasional lecturer on digital trends and use of data with UCD, Carlow IT & UL. Start-up mentor and advisor & judge for Stadia Ventures (US venture fund for sports tech). Board member: Ireland esports, One Zero and Northern Ireland Sport Forum. Twice published author, Gaffers (2010) and Running through Walls (2012)

Indie Mavens: What trends and events will shape the mobile industry in 2021?
"IDFA depreciation has the potential to completely alter the free-to-play market"

Indie Mavens: How will Apple's App Store Small Business Program impact developers?
"Let’s be frank: neither Apple nor Valve provide enough of a service to deserve a 30 per cent cut.


Jennifer Schneidereit is the co-founder and game creator of British-based indie studio Nyamyam.

Theresa Duringer is the CEO of mobile board game developer Temple Gate Games. Previously, Duringer co-founded Turtle Sandbox Games.

Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office?


Dan Vader is the game director at Capybara Games and was the lead on Apple Arcade exclusive Grindstone.

Theresa Duringer is the CEO of mobile board game developer Temple Gate Games. Previously, Duringer co-founded Turtle Sandbox Games.