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Supercell: "Small teams are a part of Supercell’s identity. What became clear is that not all team situations are the same"

BANDAI NAMCO Mobile trials four-day working week
New working structure to focus on employee wellbeing while retaining innovation in F2P market

Alex Nichiporchik shares tinyBuild's staff support plans ahead of Russia's invasion of Ukraine

Region Lock: Turkey's hypercasual truimph, and what it means for its young population

Supercell's 45% revenue increase in 2021 follows staff burnout
2021 revenue reached $2.24 billion, and a message about sustainable working from Supercell CEO

Hutch to trial 4-day working week
Six month trial aims to see increased efficiency and improve staff health

Mobile Mavens: expert predictions for the future of the mobile games industry
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