Work Conditions
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Is remote working losing its luster? Michail Katkoff shares thoughts on new survey
Deconstructor of Fun’s survey looks at hybrid and remote working within the games industry

Hutch announces the implementation of a four day working week
The announcement comes as the conclusion to a successful pilot program

James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time"

Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically"
Hutch is one of the many companies for whom the four day work week trial is still ongoing.

Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John
"We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"

Hot Five: Wild Rift breaches $500 million revenue, InnoGames publishes salary bands, and Unity's John Riccitiello apologies for PGbiz "fucking idiots" comment

InnoGames publishes salary bands for 80% of employees
Salary transparency is a matter of fairness, says COO Michael Zillmer

The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that.
"A happy team also means a productive one, but that's often neglected in games"
