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Hutch announces the implementation of a four day working week
The announcement comes as the conclusion to a successful pilot program

James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time"

Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically"
Hutch is one of the many companies for whom the four day work week trial is still ongoing.

Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John
"We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"

Hot Five: Wild Rift breaches $500 million revenue, InnoGames publishes salary bands, and Unity's John Riccitiello apologies for PGbiz "fucking idiots" comment

InnoGames publishes salary bands for 80% of employees
Salary transparency is a matter of fairness, says COO Michael Zillmer

The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that.
"A happy team also means a productive one, but that's often neglected in games"
