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Hutch announces the implementation of a four day working week
The announcement comes as the conclusion to a successful pilot program
James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time"
In this interview we hear more impressions on the four day work week and what changes have taken place because of it.
Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically"
Hutch is one of the many companies for whom the four day work week trial is still ongoing.
Rogue Games announces a new and permanent four-day work week for all employees
"We're doing it for our people, because life is too short, and because quality of life is really damned important," says Rogue Games CEO
Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John
"We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"
Hot Five: Wild Rift breaches $500 million revenue, InnoGames publishes salary bands, and Unity's John Riccitiello apologies for PGbiz "fucking idiots" comment
InnoGames publishes salary bands for 80% of employees
Salary transparency is a matter of fairness, says COO Michael Zillmer
The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that.
"A happy team also means a productive one, but that's often neglected in games"
Hutch begins four-day working week trial
Mobile games developer Hutch has now begun its four-day working week trial, as part of a pilot organised by 4 Day Week Global.
tinyBuild is trailing limitless paid time off until end of year
New York City files suit against Activision Blizzard
Suit states acquisition by Microsoft severely undervalues ActiBlizz, and CEO Bobby Kotick “was unfit to negotiate a sale of the company”
Supercell: "Small teams are a part of Supercell’s identity. What became clear is that not all team situations are the same"
Supercell co-chief people officer Lesley Mansford talks about Supercell's journey to evolve its work culture, lessons you can take from their efforts, and combating industry-wide mental health decline and burnout
GDC: challenging Supercell’s ‘sacred cows’ and internal culture
Supercell’s Lesley Mansford details the company’s efforts to discern and improve its internal culture
BANDAI NAMCO Mobile trials four-day working week
New working structure to focus on employee wellbeing while retaining innovation in F2P market