Crunch
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Telltale Games pushes back release of The Wolf Among Us 2
The company hopes that the delay will help avoid crunch time

James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time"

Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically"
Hutch is one of the many companies for whom the four day work week trial is still ongoing.

Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John
"We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"

The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that.
"A happy team also means a productive one, but that's often neglected in games"

BANDAI NAMCO Mobile trials four-day working week
New working structure to focus on employee wellbeing while retaining innovation in F2P market

Hutch to trial 4-day working week
Six month trial aims to see increased efficiency and improve staff health

Riot is giving its employees a week off to "disconnect, recharge, and reboot"
It is putting the health of its staff first to avoid toxic crunch culture

Conditions for working in the games industry are improving, according to the IGDA

“We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture”
as
News
Jun 12th, 2019

E3 2019: Nintendo's Doug Bowser speaks out on crunch culture and game delays
“One of our key tenets is that we bring smiles to people's faces”