Crunch
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Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John
"We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"

The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that.
"A happy team also means a productive one, but that's often neglected in games"

“We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture”

“It’s the best of times, it’s the worst of times": IGDA exec Jen MacLean on being a games developer in 2018
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