Retention
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- The IAP Inspector [9]
- Interview [20]

Unity: Hypercasual game creation increased 137% in 2021
Report looks at revenue, monetisation, retention, engagement, and more

How to achieve a mobile bestseller: can five projects perform collectively as one superhit game?

Voodoo’s Spring Game Competition to reward studios with up to $1 million
Top prize for reaching five million downloads in four months

Case Study: How Panteon bucked the hypercasual trend with ironSource LevelPlay
as
Special Report
Dec 22nd, 2021

App Annie reveals the top 10 retention tactics which turn first-time users into repeat players

PGC Digital: How to balance monetisation and increase retention
Facebook strategic partner managers talk boosting ad exposure

PGC Digital: What do players want today that they will want tomorrow?
Admix CEO Samuel Huber discusses a resilient player-centric business model