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Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Articles featuring Oscar Clark
Articles featuring Oscar Clark

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Fundamentally Games’ Oscar Clark on game monetisation design and building value into your game

PGC Digital: Working with charities
"The best partnerships are the ones that start with the why. Why should we have this partnership?"

PGC Digital: What it means to be an indie developer
"For the longest time big publishers were not interested in indie titles"

Living Price and Promotion: Designing your live ops around what players actually value
Fundamentally Games' Oscar Clark looks at integrating pricing and promotions into a living game
Latest User Comments
Gaming Spotlight: Why hybrid monetisation is a sustainable business solution
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52 top games in soft launch: From Harry Potter: Magic Awakened and Pokémon Unite to Tomb Raider Reloaded and The Witcher: Monster Slayer
Isn't that how it always works out? Haha you're welcome!
Gamer loyalty is the key to high quality user acquisition
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Why in-game events are the best way to revitalise your mobile game
your information is updated about the coc event. I know they have added many new events that are not…
G Fuel CEO and founder Cliff Morgan on controversial creators and the growth of mobile esports
Great news!