Guest Post
Article Types
- All [35]
- Special Report [1]
- Interview [2]
- Feature [3]
- News [10]
- Comment & Opinion [19]
Comment & Opinion
Sep 13th, 2023
Why In-App, not MFA, is the advertising solution made for advertisers
Mintegral GM for the Americas Jeff Sue discusses the issue of made for advertising websites
Comment & Opinion
Jun 14th, 2023
Personalising gameplay: enhancing player experiences and extending game lifecycles
Feature
Mar 21st, 2023
ironSource's Anna Popereko: Seven ways to increase revenue from merge games
The game design consultant explains how to capitalise on one of mobile gaming's hottest genre trends
Comment & Opinion
Dec 9th, 2022
Why Game Developers Need To Maintain Financial, Strategic, and Creative Control
Comment & Opinion
Dec 2nd, 2022
Dispelling Myths about Indie Game Accelerators
GTR’s Pontus Mahler on how accelerator programs can help indie developers scale
Comment & Opinion
Dec 1st, 2022
The end of the IDFA: Then and Now
LifeStreet CEO Levi Matkins on how advertisers and developers can navigate the changing mobile space
Comment & Opinion
Nov 17th, 2022
Toxicity in games: How to build a safe and supportive community for players
News
Nov 1st, 2022
LifeStreet CEO Levi Matkins on converting players to payers in a post-IDFA world
Working with a specialised DSP is more important than ever for companies looking to scale
Comment & Opinion
Oct 27th, 2022
AdLiven co-founder, Kai Yu, on AdLiven Insights – a new tool for a post IDFA world
How should developers approach user acquisition in an ever-changing landscape?
News
Oct 25th, 2022
Fundamentally Games' Oscar Clark on designing long-term games revenue
The Fundamentally Games CEO breaks down the best practises of monetisation