Live and Kicking
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Interview
Dec 15th, 2021

How localised experiences keeps Free Fire alive four years on
Garena producer Harold Teo talks a mobile-first approach and understanding the player's needs

Why Boom Beach is still booming 8 years on
Supercell game lead Laura Gilliland talks suiting the players' needs

Why user generated content is key in Trivia Crack
Etermax chief product officer Mariano Fraguila talks content delivery and experimentation

Why Ludia believes there's still an audience for Jurassic World Alive and location-based games

Supercell's secret for growing Brawl Stars to a $1 billion success
"We hit our all-time daily active user record just a few months ago!"

How Creative Mobile came close to shutting down Nitro Nation and starting again from scratch

The five-year journey of Hill Climb 2 and how Fingersoft is already prepping for a third

How Supercell continues to grow multi-billion dollar hit Clash Royale five-years on
"There’s a reason that battle passes are so popular in the industry nowadays"