Ironically, given it's just announced its $999 GeForce GTX Titan graphics card, Nvidia's strategic news of the day is that it's entering the mass smartphone market.
Known for its Tegra chip architecture, which has up-to-this-point been used in tablets and 'super phones', the Tegra 4i is a much smaller, cheaper option, which Nvidia claims offers the highest performance for its area.
Indeed, it says per square mm of silicon, Tegra 4i offers better performance that Qualcomm's Snapdragon 800 and its own larger Tegra 4 brother.
Downsizing for growth
Nvidia says this new approach resulted from its acquisition of UK modem outfit Icera in 2011.
Its expertise has allowed Nvidia to squeeze some the performance of the Tegra 4 into a much smaller integrated chip.
"For the first time, we can address a mainstream smartphone market," said Nvidia's director of product market, Matt Wuebbling.
Tweaking the smarts
As for details of the Tegra 4i architecture, it's based on the fourth rev (aka R4) of ARM's Cortex A9 CPU and clocked at 2.3 GHz.
It's presented in Nvidia's 4+1 design, which combined a quad-core CPU with a power-saving single core for low level processing.
Wuebbling said Nvidia had also been heavily involved in optimising ARM's R3 design, providing a performance boost of 15-30 percent. The fact that Tegra 4i's CPU offers twice the performance of the A9 design used in the Tegra 3 is also due to the higher clockspeed.
The Tegra 4i uses the same GPU cores as the Tegra 4, although it has 60 cores rather than the 72 used in the Tegra 4. Other commonalities include Nvidia's Chimera architecture for HDR photos, the i500 software modem, and the same video engine and image signal processor.
In your hand
The result is a chip that Nvidia's already sampling and expects to be available in real phones before the end of 2013.
To help OEMs meet this schedule, it's come up with what it's calling its Phoenix reference platform.
It's a 8 mm thick Android device with a 5-inch/1080p touchscreen, which is designed to be a starting point for manufacturers to optimise around, although they could put it into production if they so desired.
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
News
2 hours, 59 minutes ago
PocketGamer.biz Podcast Week in Mobile Games E15 - Star Wars: Hunters finally launches, the West's MOBA problem, and Xbox handheld rumours
News
Jun 7th, 2024
Week in Views - The hunt for the new Star Wars game, Xbox goes handheld, and cats versus monsters…
News
Jun 7th, 2024
Week in Views - The hunt for the new Star Wars game, Xbox goes handheld, and cats versus monsters…
News
Jun 7th, 2024
Metacore's Teppo Soininen: “Anybody who has put a game into soft launch knows there’s still plenty of space for f*ck ups.”
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Xbox Games Showcase / [Redacted] Direct | Jun 9th | |
PC Gaming Show 2024 | Jun 9th | |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Indie Dev Play 2024 | Europe | Jun 14th |