Electronic Arts has announced its second-quarter financials, and they make impressive reading for its EA Mobile division.
The division brought in $44m of mobile game revenues during the quarter - up 33 per cent year-on-year, and 4.* per cent up from the first quarter of this year - notable because Q1 is generally seen as the boom quarter for mobile game purchases.
Want a sense of how important mobile is to EA? The company's mobile revenues were more than double its DS revenues ($21 million), and not too far behind PSP and Wii (both $57 million).
Reporting on the company's conference call, MocoNews says that EA plans to launch eight mobile games during the next quarter, as well as an unspecified number of iPhone titles.
What about the now-traditional 'who's the biggest mobile publisher?' war with Gameloft? EA Mobile wins the garland for Q2, with its $44 million revenues comparing to Gameloft's $39.3 million.
Like-for-like, though, the gap is more - 6 per cent of those Gameloft revenues came from non-mobile titles, meaning a direct comparison is $44 million to around $36.9 million.
However, one caveat is that EA Mobile bought Hands-On Korea at the end of May, and it's unclear whether its revenues have been counted in EA's Q2 figures, and if so, how much the Korean studio contributed.
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Stuart is a freelance journalist and blogger who's been getting paid to write stuff since 1998. In that time, he's focused on topics ranging from Sega's Dreamcast console to robots. That's what you call versatility. (Or a short attention span.)
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