Events
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Game Access Conference 2024 | Europe | May 31st |
Indie Craft K-Game Festival 2024 | Europe | May 31st |
Gaymer Pride | North America | Jun 1st |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Featured Comments & Opinions
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Netflix plans to win "The Big Prize" of gaming
Netflix co-CEOs Greg Peters and Ted Sarandos, and VP of finance Spencer Wang revealed the future of gaming on the platform
Game analysis: Reinventing a legend for Cut the Rope 3
ZeptoLab CEO Max Petrov takes us behind the scenes of creating Cut the Rope 3 and bringing it to Apple Arcade
Chinese gaming trends revealed as 52% of the population play games
Trends, censorship, approvals, mixed genre games and more come under the microscope
Industry veterans create The Experimentation Group to boost industry growth
The consultancy group are offering their expertise for free
Big Fish Games’ Janice Gao on how keeping an open mind helped build up her mobile marketing skillset
Janice Gao talks to PG.biz about the value of marketing, the need for strategy, sustaining growth and the challenges of forging a career in the rapidly evolving global games market
Why good legacy mobile games deserve a new lease of life
SuperScale’s Ivan Trancik discusses legacy game management and how publishers have revived old games through new methods
Behind the scenes: The making of Netmarble’s Grand Cross: Age of Titans
CEO Woo Won Seo and project director Min Suk Kang tell the story of the game and their plans for its future
Homa's Henry Lowenfels: "I’ve been part of successful companies in the past, but the level of ambition and grit that I see at Homa is unparalleled"
Homa’s new president and chief business officer shares details on his new role and the state of the mobile market
Snowprint Studios' Alexander Ekvall talks iconic IP and acquisition. "It’s challenging out there and making a great game isn’t always enough."
With Warhammer 40,000: Tacticus performing and acquisition by Modern Times Group complete, we ask their CEO out what's next for Snowprint?
Million Victories CEO Benoît Ducrest celebrates Million Lords milestones
Million Victories have implemented a 3D visual upgrade to its Million Lords game and is currently prototyping a new game
Creating Simon's Cat - an interview with Tactile Games and artist Simon Tofield
How do Tactile Games and artist Simon Tofield work together? Pocketgamer.biz finds out more about the future of feline fun.
MoreFun's Hanjin Zhang on the success and future of Arena Breakout
MoreFun Studios’ fast-paced team FPS recently surpassed 80 million registered users
The games industry needs to stop seeing gamers as mere data points on a spreadsheet
Raptor's Rana Rahman considers the dangers of seeing gamers as data points instead of genuine fans
TapNation on the journey beyond one billion downloads
The company recently celebrated a milestone of one billion downloads, but CEO Hervé Montoute has even bigger plans ahead
The gaming and esports industry needs to start taking mobile esports more seriously
Esports has seen significant growth over recent years but is mobile being overlooked?