Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
Opinion: PS4 may have learned from the past, but it's ignoring the present
Was it an unveiling? An announcement? Or just a lecture?
Opinions were typically divided following Sony's big PS4 event, but even the most optimistic of viewers would have to admit that, while were hints were made about the changing nature of gaming, evidence the Japanese giant is equipped to deal with it was thin on the ground.
"It's a little concerning that the company barely uttered a word in its big reveal about the wider ecosystem of the machine," offered Pocket Gamer editor-in-chief Kristan Reed.
"At this point, it looks like the PS4 is going to be another expensive box sitting under your TV, delivering expensive content to an audience that's rapidly getting used to freemium and other payment models.
"There's no doubt that Sony has a loyal enough audience to support the old ways of doing things, but I can't help feeling that it's a rapidly shrinking one."
Generating +$50M/month, is Puzzle & Dragons the most lucrative mobile game in the world?
Previously cited as a possible acquisition target for GREE and DeNA by editor-at-large Jon Jordan, GungHo's star continues to rise.
The firm's recent financial report revealed that annual sales rose by 169 percent year on year to around $280 million in 2012, while profits rose by 690 percent to $99 million.
"Another financial report details that the company's revenue in January alone was around $92 million," revealed Jordan, citing the firm's lead release - Puzzle & Dragons - as "by far the most lucrative mobile game in the world, at present."
Why? Well, Tokyo-based consultant Serkan Toto reckons the game generates 99 percent of GungHo's revenue in Japan, making somewhere between $54 to $76 million per month.
The Charticle: Real Racing 3's soft launch proves its monetisation but EA's going to have to tweak further
It says a lot about the importance of getting Real Racing's switch from premium to F2P right that EA has chosen to soft launch the latest game in the series not to 34 million Canadians, but rather in four territories with a combined population of almost 220 million.
How is the game performing, though?
Results are mixed, reported editor-at-large Jon Jordan, and though Real Racing 3 doesn't officially launch until February 28 (and so hasn't yet been given the full promo treatment yet), revenues so far suggest EA still has work to do if it is to pull this rather tricky transition off.
"It's performed best in Russia, hitting the #2 spot on the top grossing iPhone chart for apps; while in New Zealand it peaked at #17, and #18 in South Korea. Australia has been less welcoming - its peak to-date has been #30," detailed Jordan of the iPhone version.
"Looking at the game's performance on iPad, the basic pattern is repeated. It's done best in Russia (#6), South Korea (#10) and New Zealand are similar (#16), while Australia is the outlier (#31)."
Supercell overcomes EA to gain #1 top grossing game and company status on iOS
Supercell's superstar billing is already well documented, but it says something that the Finnish studio can topple the mighty EA in the iOS revenue race with just two titles.
EA, as you might know, has quite a few games up its sleeves.
"In December, EA was ahead of Supercell, thanks to the 9 games it then had in the top 200 (now 10), but in January, the Finnish outfit bounced back gaining the top spot," detailed editor-at-large Jon Jordan, based on Distimo stats for iOS.
"Clash of Clans remains the top grossing individual title in January, while King.com's Candy Crush Saga was #2, Supercell's Hay Day was #3, leaving The Simpsons: Tapped Out at #4. It was #2 in December."
Was EA right to take Real Racing 3 free-to-play? The Mobile Game Mavens debate
The game hasn't even launched officially, but that's no reason our band of mobile experts better known as The Mavens couldn't give us their take on EA's decision to take Real Racing 3 free-to-play.
"I think EA is wise to have one of its best properties take advantage of the business model that's winning," offered YouWeb's Eros Resmini.
"This to me confirms what we already know - freemium has come of age," added Applifier's Oscar Clark.
"However, the concerns raised are valid. Just because you go free to pay doesn't mean you will do a good job of the experience."
Not everyone approved of the move, however.
"I think it will have a backlash," added Matador's Jared Steffes.
"The IP didn't start that way [F2P] so why change it? It is easier for gamers to stomach a spinoff title and use F2P, instead of forcing it into a full fledged sequel."
Hot Five
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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