A new book has been released with the aim of making better Android developers.
Learning Android Game Programming is the newest entry in the Learning series, following up titles such as Learning HTML5 Game Programming and Learning iPad Programming.
Written by Richard A. Rogers and published by Addison-Wesley Professional, the 480-page book aims to provide "hands-on, start-to-finish guide to creating winning games for today's rapidly growing Android mobile device marketplace."
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The main focus of the tome is the AndEngine framework and Java/Dalvik virtual machine, as it tries to steer clear of more complicated 3D engines.
It covers mobile game design principles, tools, and terminology as well as approaching the rendering of images, using sprite sheets, and creating animations
Readers will also be able to get to grips with text, fonts, tile maps, particles, and sound working skills.
For the full description of coverage and to purchase the book, head on over to its webpage at informIT.
Prices start from $25 for a PDF version, up to $43 for a physical and digital combo.
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When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.
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