Hot Five

The PG.biz Hot Five: As the freemium backlash continues, one EA free-to-play game did $50M in Japan

Last week's top five stories

The PG.biz Hot Five: As the freemium backlash continues, one EA free-to-play game did $50M in Japan
Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.



FIFA World Class Soccer on GREE made EA Mobile $30 million in five monthsDespite its predicted $2 billion in annual sales this year, if you're in the US or Europe, it's hard to get an impression about the power of GREE's mobile platform.

This headline provides some clue, however, given it means the GREE published FIFA World Class Soccer was EA Mobile largest single title during its FY11 year.

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The Super Voinov Twins on how brotherly love for the ZX Spectrum eventually led to Cut the RopeWant to know about the twins behind Cut the Rope?

Our indepth interview with Semyon and Efim Voinov starts with the ZX Spectrum, and via various turns - including Semyon's time at Digital Chocolate; not to mention some discussion of brotherly arguments and love - provides a fascinating look at the history and the future of their Russian studio ZeptoLabs.

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Facebook Connect puts 75 percent of users off your app, says Orange

Facebook is launching an app store, but is it a good distribution and community network for developers to integrate?

Not if the news from Orange's TV Check apps is anything to go by. 75 percent of users stopped using the app when it asked to post updates to their timelines.

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Freemium 'fad' fails more studios than it helps, reckons Days of Wonder's Hautemont

Free-to-play versus paid continues to stir up controversy. Last week, Eric Hautemont, CEO of Spanish developer Days of Wonder labelled the business model a fad.

"What I suspect is that a lot of people switched to a freemium model because they could not make money on the paid side," he said.

Of course, Days of Wonder releases paid-only versions of its boardgames such as Ticket to Ride so it has its own specific philosophy when it comes to the app business. .

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Ustwo's mills on rejecting freemium and spending £100,000 developing a premium 69p game

You can't keep mills(TM) out of the headlines.

Despite this column being nine months old, the man who's always all over the internet gained some second wind with this piece about why he betted (some of) his company's cash against the freemium model.

Wonder how that worked out?

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Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.