With the ink barely dry on its deal with best-selling author James Frey to 'bring to life' a series of novels on smartphones and tablets across a two-year period, social game publisher Glu has entered into another multi-title partnership.
This time, however, San Francisco-headquartered Glu has agreed to act as publisher on two games over the next twelve months from Blammo Games, a new company established by industry veteran Christopher Locke.
Capcon Interactive?
Most recently, Locke served as senior director, product development, at Capcom Interactive Canada, the studio responsible for controversial iOS freemium titles Smurfs Village and Zombie Cafe.
"I am excited to collaborate with Glu on their upcoming titles. Glu has asserted itself as innovators in high-quality, freemium gaming and a leading contributor to the iOS and Android ecosystem," Locke said.
"Blammo Gamess collaboration with Glu will undoubtedly produce unique, captivating gaming experiences for consumers."
Both of these contracted 'gaming experiences' will integrate Glu's existing tools and technology, and will plug into the publishers Glu Games Network.
Future plans
And should the Blammo-developed releases strike a nerve with the iOS and Android masses, Glu has the option to extend the partnership for sequels and to purchase an up to 25 percent ownership stake in the development studio.
"We are pleased to establish a long-term publishing relationship with Mr. Locke and his new studio, Blammo Games," Niccolo De Masi, CEO of Glu, added.
"Glu and Blammo Games share a keen focus on bringing high-quality mobile titles to market and we look forward to leveraging Mr. Locke's unique talents to produce dynamic and enduring mobile gaming franchises for Glu gamers."
[source: PR Newswire]
News
With a degree in German up his sleeve Richard squares up to the following three questions every morning: FIFA or Pro Evo? XBox 360 or PS3? McNulty or Bunk?
Top Stories
News
4 hours, 27 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
Jun 11th, 2024
App Store developers can start nominating their games for featuring later this year
Feature
3 hours, 11 minutes ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
4 hours, 39 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024