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Nexon signs strategic deal to standardised internal development on Unity

Includes access to source code

Nexon signs strategic deal to standardised internal development on Unity
Korean online and mobile publisher Nexon has signed what's described as an enterprise license agreement to adopt Unity's game engine and development technology across its studios.

The deal includes access to source code, and will be backed with Nexon-sponsored events, conferences, and educational seminars.

"This partnership is an opportunity to enhance the developments of multi platform content that has been growing in importance in recent years," said Min Suh, Nexon's CEO.

"We look forward to building up the environment for the future growth of both Nexon and Unity through constant and active interaction."

Deep integration

Nexon, which has around 3,000 staff in Asia, the US and Europe, recently floated on the Tokyo Stock Exchange, raising $1.2 billion.

"We couldn't be more excited that Nexon is making Unity a core tool in its pipeline," said David Helgason, Unity Technologies' CEO.

"Having a global game publishing powerhouse like Nexon seek to expand its use of Unity across its developers is a great testament to how it can fulfill the needs of everyone from the tiniest indie to the world's most demanding studios."

Flash tech

No doubt, he's also pleased that recent Nexon games such as iOS shooter Combat Arms: Zombies used Unreal Engine from its rival Epic Games.

Unity has been expanding its Asian business recently, signing a deal in August with GREE to distribute a customised version of its technology in Japan.

It also announced it had over 750,000 registered developers in November, releasing a beta preview of its Flash 11 support in Unity 3.5 in December.
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A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.