Social games specialist Wooga has announced it is to pull several of its games from Google+, following claims users are nowhere near as active on the social network as they are on Facebook.
The news comes as PopCap moves to retire Bejeweled Blitz from the platform on 18 June, with Google's hand in the social gaming scene failing to gain momentum.
Bubble burst
Originally a prominent partner for the launch of games channel on Google+ back in August 2011, Wooga has released three of its biggest games on the platform - Monster World, Diamond Dash, and Bubble Island to date.
However, Monster World has already been unceremoniously yanked from the service, and the company has confirmed its intention to pull the plug on its remaining two games too.
Speaking to AllThingsD, a Wooga customer care representative gave a blunt explanation for the decision, stating the move had been made because the company has "a much larger following on Facebook and they are active users."
No pop
PopCap's Bejeweled Blitz, meanwhile, has proven extremely popular on Facebook, but has reportedly failed to enjoy an equivalent level of success on Google+ since launch.
A PopCap representative explained that the company "has decided to suspend Bejeweled Blitz on Google+ to redeploy our resources to other adaptations of Bejeweled."
Its departure will leave Google+ with just 40 games in all.
However, PopCap noted that "Google is a valuable gaming partner for PopCap and EA, and we'll continue to develop for Google platforms."
The impact of said announcements is tempered somewhat, however, by the news that prominent Facebook games are currently losing players as consumers are increasingly drawn to mobile platforms.
[source: AllThingsD]
Top Stories
News
1 hour, 19 minutes ago
Niantic celebrate Earth Day success with 3.4 million players taking part
News
6 hours, 42 minutes ago
Ubisoft sets sights on open-world dominance as net bookings soar in FY24 earnings
as
News
May 15th, 2024
Nexon banks on $22bn IP Dungeon & Fighter being a mobile hit in China as Q1 revenue declines
Feature
7 hours, 26 minutes ago
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
as
Feature
8 hours, 53 minutes ago
Honor of Kings set for June 20th global launch after $15 billion+ revenue in China
Feature
May 14th, 2024
Matej Lančarič's Squad Busters deep dive: Under the skin of 2024's biggest launch yet
Events
Mobidictum Meetup Berlin May 2024 | Europe | May 16th |
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |