Further to its initial announcement of its 2010 sales figures, Gameloft (GFT.PA) has revealed its full financial breakdown.
As we previously knew, consolidated sales for the 12 months ending December 31, were 141 million ($193 million), up 16 percent year-on-year.
Net profit has been revealed as 13.6 million ($18.6 million), up 127 percent compared to 2009.
Net margin was 9.6 percent compared to 4.9 percent in 2009.
Gameloft ended 2010 with cash and cash equivalents of 25.1 million ($33.6 million). It generated 17.2 million ($23 million) of cash during the year.
Gameloft said this performance was due to robust growth in sales, combined with efficient cost controls. Its R&D, sales and marketing, and administration costs grew 9 percent year-on-year to 104.6 million ($143 million).
Gunning for social
In terms of sales, Gameloft commented its iPhone and iPad revenues grew 63 percent during 2010, while the withdrawal of a large number of competitors in the Java and Brew markets means it expects to continue to win market share, as well as seeing growth in emerging markets.
However, the company's focus is on smartphones and social gaming. As well as highlighting smartphone, tablets and smart-TVs, Gameloft highlighted its aim to become of the major players in social gaming over the next three to five years.
It's planning a slate of social games covering all genres and platforms such as mobile and Facebook.
"The company's knowledge of the mobile industry coupled with its development and deployment capacity, enable Gameloft to be well positioned to make rapid progress in the space," it stated.
[source: Gameloft]
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
News
5 hours, 51 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
Jun 11th, 2024
App Store developers can start nominating their games for featuring later this year
Feature
4 hours, 35 minutes ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
6 hours, 3 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024