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About
About
With an affinity for eccentricity, as well as anything macabre or just plain weird, Chris searches for the games that fly under the radar. If you ask him, anything can be a game. Oh, and a game can be about anything, if you put enough thought into it. So, there.
Articles by Chris Priestman
All articles written by Chris Priestman
Mobile Mavens
Feb 27th, 2015
Indie Mavens on the value of GDC for contacts, trends and great burritos
Mobile Mavens
Feb 17th, 2015
Why indies should be more open about personal finance and development costs
Feature
Jan 2nd, 2015
Top 11 games in soft launch: from Spooky Pop to Midnight Star and Assassin's Creed Identity
Mobile Mavens
Dec 12th, 2014
Indie Mavens on 2014: The year of Threes, 80 Days, GamerGate and the promise of VR to come
Indie Mavens on the value of GDC for contacts, trends and great burritos
Why indies should be more open about personal finance and development costs
Top 11 games in soft launch: from Spooky Pop to Midnight Star and Assassin's Creed Identity
Indie Mavens on 2014: The year of Threes, 80 Days, GamerGate and the promise of VR to come
Top Stories
News
5 hours, 41 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
Jun 11th, 2024
App Store developers can start nominating their games for featuring later this year
Feature
4 hours, 25 minutes ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
5 hours, 53 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
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Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
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