Week That Was
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- Week that was [225]
Week that was
Oct 19th, 2013
PocketGamer.biz Week That Was: Supercell's worth $3 billion, no one wants a cheap iPhone, and Vancouver booms
Week that was
Oct 12th, 2013
PocketGamer.biz Week That Was: King's job app, Nintendo clones flood the Windows Store, and the psychology of free-to-play
Week that was
Oct 5th, 2013
PocketGamer.biz Week That Was: Microsoft streams Halo 4 on Lumia, Zynga folds on gambling, and Gamevil acquires Com2us
Week that was
Sep 28th, 2013
PocketGamer.biz Week That Was: King guns for $5B IPO, BlackBerry selling for $4.7B, and did Apple sneak EA a 'truckload of money'?
Week that was
Sep 21st, 2013
PocketGamer.biz Week That Was: GTA V's fall out, iOS 7's pick up, and no one in France loves iPhone 5C
Week that was
Sep 14th, 2013
PocketGamer.biz Week That Was: Devs lose faith in Ouya, PS Vita TV impresses, and Apple's new iPhones fail to surprise
Week that was
Sep 7th, 2013
PocketGamer.biz Week That Was: Microsoft nabs Nokia, Android hits a billion activations, and indie devs defend the Vita
Week that was
Aug 31st, 2013
PG.biz Week That Was: Nintendo baffles us with the 2DS, Unity turns publisher, and Asphalt 8 analyzed
Week that was
Aug 24th, 2013
PocketGamer.biz Week That Was: PvsZ 2 does 16M downloads, Oculus Rift eyes Android, and 78% of IAP big spenders happy with purchases
Week that was
Aug 17th, 2013
PocketGamer.biz Week That Was: BlackBerry's future, King's billion daily gameplays, and PopCap defends PvsZ 2's F2P model
Week that was
Aug 10th, 2013
PocketGamer.biz Week That Was: Android powers past Apple, OMGPOP is shuttered (again), and what's next for Glu?
Week that was
Aug 3rd, 2013
PocketGamer.biz Week That Was: Puzzle & Dragons hits a million in the US, Zynga's in need of friends, and Android tablets overtake iPad
as
Week that was
Jul 27th, 2013