Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Xbox Games Showcase / [Redacted] Direct | Jun 9th | |
PC Gaming Show 2024 | Jun 9th | |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Indie Dev Play 2024 | Europe | Jun 14th |
Featured Comments & Opinions
PGC Helsinki: Kinoa's Hen Gelberg on “The true power of LiveOps”
Kinoa's chief business development officer and co-founder discusses the core components of live ops and how to best unlock their true potential
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Latest Comments & Opinions
Love is a better monetisation tool than finely tuned pay walls says NimbleBit's Ian Marsh
Checking in for Pocket Planes
Co-production deals are the best way for small indies to get free-to-play success argues Kiloo's Simon Moeller
As demonstrated by Subway Surfers
Financial fragility is forcing indies into a too narrow focus, reckons XMG's Adam Telfer
Innovation requires broader approach
Giancarlo Mori on how Atari's walking the fine line between nostalgia and innovation
New IP required for relevance
The PocketGamer.biz Mobile Gaming Mavens on whether consoles can combat smartphones at E3
Your move Microsoft, Sony and Nintendo
Not all HTML5 devices are created equal, warns Toy Studio's Evan Gilbert
Avoid developing 3D MMOs
Fun Machine's Patrick Curry on leaving consoles behind to support 100 people making 100 games
Start on mobile and scale up
James Lamberti on replacing UDIDs with AdTruth's probabilistic universal ID technology
Solve one problem, move onto the next
YoYo Games' Sandy Duncan on why GameMaker: Studio is the best for 2D game creation
Simple, productive, cost effective
Chair's Donald Mustard on making Infinity Blade II social with ClashMob
Swarm battles with friends
TIGA membership pays for itself 'within months', claims Neon Play CEO Oli Christie
'No brainer' for indies says board member
TIGA is all ears for indies, says new board member Ella Romanos
Dialogue welcome claims Remode MD
Because We May initiative is a celebration of flexible game pricing, says 2D Boy's Ron Carmel
Indies cooperate to drive awareness and sales
BlackBerry's already an avid platform for games, says Magmic's Troy Johnson
And BlackBerry 10 will make it better
Kiloo's Simon Moller says RIM needs to continue to nurture developers to ensure BB 10's success
Provide a quality-oriented premium platform