Events
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Indie Craft K-Game Festival 2024 | Europe | May 31st |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Dev Play Conference 2024 | Europe | Jun 3rd |
Tribeca Games Festival 2024 | North America | Jun 5th |
Featured Comments & Opinions
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Owlchemy Labs' Alex Schwartz on going mobile because that's where publishers aren't
All about making great games
Despite arguing $10 is best, Fishlab's Michael Schade explains the 'painful decision' to add IAP to Galaxy on Fire
And maybe even go free-to-play on Android
Trade bodies TIGA and UKIE out of touch with indies, reckons Mobile Pie's Will Luton
Both using broken business models
The Super Voinov Twins on how brotherly love for the ZX Spectrum eventually led to Cut the Rope
Plus learnings from Digital Chocolate and Parachute Ninja
Fishlabs CEO Michael Schade on why he thinks BlackBerry 10 gaming could outgun Android
Install base matter less than quality ecosystem
GREE CEO Yoshikazu Tanaka on becoming the Nintendo of social mobile games, but bigger
Still ahead of the curve
Camouflaj's Ryan Payton on Kickstarter, Republique, ambition, and the possibility of raising $215,000 in three days
Pay for quality and to ditch the suits
The PG.biz Mobile Gaming Mavens on the odds of an EA buyout
Everyone has a price
Playcaso's Ninad Chhaya on its 'by developers, for developers' publishing program
Offering full suite of services
Antti Sten and Tuomas Erikoinen on growth, poker and leaving Rovio to set up the laid back but explosive Boomlagoon
Learnings from Angry Birds
Buying one-trick ponies won't bring long term success in the free-to-play market says Glu CEO de Masi
You need scale to become a $1 billion company
BlackBerry World 2012: Anders Jeppsson on how BlackBerry will be the second great gaming platform
#bbwc Forget Android's install base
RIM's helpful hand makes BlackBerry a good base for developers, says Uken Games
Co-founder Ye claims platform still relevant
COO Anil Dharni on why Funzio's mid-core gamer focus means GREE's $210 million deal isn't a bubble valuation
Higher ARPU combined with better retention
The PG.biz Mobile Gaming Mavens on the pros and cons of 'brand games'
A contender to the F2P model?