Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
Popular Stories
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Feature
May 14th, 2024
Featured Comments & Opinions
There’s no room for a successful subscription service in games
Despite offering a great deal, it makes little sense for platform holders and developers and doesn't fit with player habits at scale
Powerful PR: How great comms can boost your game's success
ZiMAD’s Anastasia Zaiceva explores the importance of communications in the gaming industry and how success can depend on the quality of your comms
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
Latest Comments & Opinions
Halfbrick Studios on Kinect, plushies and why it travels half way around the world to meet the fans
Joining the line at PAX East
We're the ones raising the bar in hardcore social mobile games says Funzio's Jamil Moledina
Not worried about the competition
Engineous' Nitzan Wilnai on giving users the power of game creation with Sketch Nation Studio
Free for all
The PG.biz Mobile Gaming Mavens on a Starck choice
Elegant design down the crapper
MoMinis' Itzik Frid on building a sticky end-to-end Android gaming platform
Monetised by IAPs and 30 million daily ad impressions
Ad exchanges will play significant role in sustainable UDID replacement says Nexage
Industry needs a solution that puts privacy first
Devs should 'embrace' the smaller smartphone platforms first, says Boonce's Rob Rule
'Intimidating' App Store not the only option
Mobile devs need to scale for '30 second bursts' of play, says Lady Shotgun
Design director Marsh on targeting toilet time
Matt Ricchetti on how Kabam is deploying its online RPG/strategy expertise for mobile
Port the kingdom then go 'mobile first'
Fluik's Victor Rubba on how Playhaven integration will drive the monetisation of Plumber Crack and Office Jerk
Flexible merchandising
Etienne Jambou on how Magma Mobile's early Android bet has been vindicated by 100 million downloads
Global vision drives growth
Supercell's Greg Harper on why tablets are the ultimate games platform
Got to be from the ground up
P4RC's Jason Seldon on reaping the real rewards of a social game achievement network
Opportunity unlocked
HandyGames' Christopher Kassulke on why 25 million downloads on Google Play is just the beginning
Android platform is growing fast and not just on mobile
Wes Biggs on why Adfonic's isn't panicking over UDIDs, but is talking, supporting and tracking
United approach will win out in the end