Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
Apple's making a mess of its own App Store guidelines, says iKamasutra dev
Given their potential mix of explicit sexual material and educational abstraction, kamasutra apps are always going to be tricky content for apps store to curate.
Developer Nbite has certainly found that with its iKamasutra app.
It updated this, adding some facial details and hair colour to its rather staid line drawings of sexual positions. Apple rejected the app, and despite the app being returned to per-updated content, still won't allow it to be sold on the App Store.
To rub salt into the wound, one of Nbite's competitors has changed the icon of its own Kamasutra app to copy the now-removed bestseller. Google has also pulled iKamasutra from Google Play.
Suprisingly, it's only now available on Windows Phone Marketplace and Amazon's Appstore for Android.
Read the full story here
Devs should 'embrace' the smaller smartphone platforms first, says Boonce's Rob Rule
Rob Rule hooked up with father and son team Kalidorn to help make physics puzzler Boonce.
Nothing surprising in that, other than the fact the game remains only available on Windows Phone - which doesn't have a particularly strong user base in North America.
Still, Rule says the team is happy with the game's reaction, pointing out it's easier to find and grow an audience on less competitive platforms.
Read the full story here
Apple to launch 'revolutionary' product in 8 months, claims designer Starck
Bizarrely, the third most popular story two weeks ago was the third most popular story last week, despite Apple having since said it's a load of rubbish.
But for the record...
A classic case of the web getting carried away with itself, a translation from a French radio show suggesting product designer Philippe Starck had been working on a "quite revolutionary" product with Apple, due for release within 8 months, put the internet in a spin.
He's not.
Read the full story here
Less than a third of Kickstarter funds went on developing Star Command, admits War Balloon
Given that Kickstarter's on track to raise around $300 million in 2012 for all projects, what companies do with their raised funds is likely to come under the spotlight.
Developer War Balloon could have better contextualised the news that having raised $36,967, after certain related but indirect expenses, it only has $6,000 left to complete its game.
In particular, companies looking to Kickstarter should be more careful in terms of how much loot they promise their backers. War Balloon spent $10,000 on prize fulfilment, which included printing posters and t-shirts and shipping.
Read the full story here
Microsoft and Nokia 'should be lauded' for bringing Windows Phone to market, says ustwo
Best known for games such as Whale Trail, most of UK studio ustwo's business is working on user interface and experience design for large corporations.
And it's from this angle that it's come out to praise Microsoft and Nokia's approach to Windows Phone.
"Windows Phone is the only smartphone OS that has truly been designed primarily around the human need to communicate," comments account director Liana Chang.
Read the full story here
Hot Five
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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