Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
Move over Ouya: Why GamePop thinks its 'all you can eat' model will win the unconsole wars
It was something of a PR own goal for Ouya that, on the day the folks behind possibly the most interesting unconsole announced a launch delay, a new rival popped up.
GamePop is the new subscription-based unconsole from Bluestacks, and marketing and business development veep John Gargiulo told us he is more than aware of just what a competitive space the new system is entering into.
"Three years from now, there's no way that these games that look so beautiful on TV will be stuck on 4-inch screens," he told us.
"We think there is plenty of room in the space, but we think it will come down to content like launch titles. Who has the best games that the mainstream wants to play?
"Sideloading games from 1994 with one bit chasing another bit - well, there's a subset of folks for whom these are attractive, but we're going for a wider audience."
Opinion: BBM goes multiplatform, but has BlackBerry got the message?
Is BlackBerry's decision to open up ever-popular messaging system BBM to other platforms surprising, or entirely logical?
For editor Keith Andrew, the latter wins out. More importantly, it could be a sign that BlackBerry plans to take similar steps with some of its other services, such as its secure email.
"I've been especially vocal in my feeling that BlackBerry and gaming isn't a natural fit," said Andrew.
"In my view, the company reluctantly begun courting developers simply because that's what its rivals have done, and that's what it thinks consumers want.
"As things stand, BlackBerry is allowing its competitors to dictate the rules of the fight, and naturally they're keen to square up in the arenas where they're strongest.
"For me, the Canadian company's longterm future will depend on its ability to impose its own strengths and to bring the market back towards it as a result."
San Francisco Week: Why the city by the bay is where mobile's big boys go to play
Coinciding with Google's I/O conference in the city by the bay, we spent last week taking a closer look at the mobile development scene in the powerhouse that is San Francisco.
The opportunities in San Francisco speak for themselves Zynga, PlayFirst and Storm8 all told us that rubbing shoulders with the likes of Apple, Google and Facebook across the Bay Area has obvious advantages.
But managing to attract talent in a city awash with developers all hunting down the top guys and girls at the same time is no easy task.
"The major benefits of developing games in San Francisco, as great as they are, come along with some obstacles," said PlayFirst CEO Marco DeMiroz.
"Recruitment can be incredibly competitive, and with so much talent in the area, companies can get lost in the 'noise' and receive less attention from press or consumers."
Disney starts to take Club Penguin mobile with iPad-only My Penguin
Making the jump from desktop to mobile last week was Disney's ever-popular Club Penguin brand, with the firm launching My Penguin on iPad.
"With the launch of the My Penguin app, we will give players the games and activities that they love most about the Club Penguin experience," said Chris Heatherly, VP and GM, Disney Interactive Worlds.
"This app is just the beginning for us as we provide an increasingly connected mobile experience for Club Penguin players around the world."
Now Puzzle & Dragons dev GungHo is worth more than Nintendo
The rise and rise of Puzzle & Dragons dev GungHo Online Entertainment continues.
Essentially based on the success of just one game, the studio now has a larger market cap than Japanese giant Nintendo.
A share price surge has pushed the figure up to $15.1 billion, narrowly ahead of Mario and co. on $15 billion.
"Our focus is making great games, not the stock," US director of production Kenji Hosoi told us of the firm's success during GDC 2013.
"The worth of our company isn't the stock price, and if we start worrying about the stock price, that will change the way we work and make games."
Hot Five
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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