Updated: The final answer has been updated to clarify Jim's position with respect to OpenUDID.
With Apple finally acting on its long stated goal of deprecating UDIDs as a method of tracking users, this week has seen many of the key players in the mobile advertising and monetisation space rolling out their responses to the situation.
We spoke to Jim Payne, CEO of mobile ad optimisation and mediation platform MoPub for his views.
Pocket Gamer: Why do you think Apple has deprecated UDIDs?
Jim Payne: UDID is derived from the physical hardware device.
There are privacy concerns that arise from identifiers that are tied to hardware and cannot be reset or rotated in software.
What impact do you think the deprecation of UDIDs will have?
The impact could be dramatic.
If advertisers and publishers don't agree on an alternative and Apple is very aggressive about removing UDID-based apps from the App Store, all performance dollars that are tied to app installs and conversions are at risk.
What plans do you have to work around the issue?
We are launching a modification to our MoPub client library (SDK) that will allow publishers to decide easily between passing UDID (if accepted by Apple), [Appsfire's] OpenUDID (as a fallback position) or a locally generated UDID that is app-specific, to enable frequency capping.
The latter two approaches do not necessarily provide for conversion tracking, although OpenUDID could if it is widely adopted.
Do you think there will be an industry-wise solution everyone can agree on?
We expect that Apple will need to address this in the platform - there is too much revenue at stake to the developer ecosystem not to provide something that enables tracking while still preserving user privacy.
OpenUDID takes advantage of the iOS platform's clipboard - the only means of sharing data between apps - to operate.
Because this is an unintended use of the clipboard, it's possible that this approach will be deemed unworkable in the future and it is at risk to tampering.
That said, it is our favoured approach currently because it respects and preserves a user's privacy while allowing conversion tracking to function.
At the end of the day, it is in everyone's best interest to have the solution come from the OS and platform so that publishers can stop worrying about closing the conversion loop and get back to creating great content.
Thanks to Jim for his time.
Interview
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
News
Jun 11th, 2024
King and Flexion partner to bring Candy Crush Saga to App Gallery and more alternative app stores
Feature
Jun 11th, 2024
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
Jun 11th, 2024
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
Interview
Jun 7th, 2024